To play I can say first of all that one should not be fooled by the cuddly cartoon graphics - CLARC may in the later levels really quite thought-challenge represent (at least for spatially and logically equipped with a slightly longer line players like me ). That it still never becomes frustrating, has on the one hand with the really great - do presentation, on the other hand so that you can immediately at the beginning of the task ends up after a death without loading times, at the - in particular, but not only for a Mobile Game it has failed. Usually you then have an idea of how it could be better this time fold, and even if not, performs trial and error sooner or later in most cases to 'Heureka' moment.
All in all, I played a total of more than 15 hours before I saw the guy - and although I have actually made on the way there never anything else carrying around as blocks, it was not a dull moment. The game design is refreshingly old school: like in the good old Zelda or Mario parts build challenges and game elements progressively on each other and then are actually further combined to the final stage and -vertieft. When four-stage battle against 'mother' (the Freudian charged backstory is actually its own master's thesis worth;)) everything is then asked what you have learned so far - and even at the place you will be forced once again, 'out of the box' to think and recombine. Great!
Very strong buy recommendation! :)