Procedure:
In turn, players can either
take a) building materials from Schedule: Here is the Preisrad previously turned further on which are the building materials that could reduce its value reduced. Then the lowest level (= most expensive segment) of the quarry will be filled on a solid rock number.
Now the active player may buy as many stones of a segment to the stated price there. Be located there stones farther the selected segment has been pre-turned, the cheaper. Mostly you can get a free effective types of stone even.
b) build a building from the general display in a private area of any city. The number of required blocks corresponding to the value of the building plate. The stone depends on the city where you want to put it: So you can block all varieties in the black city. By contrast, one must go to the whites only with the most expensive white marble to work.
c) Perform a this item - all buildings of a species or any one city. In the most valuable city has the most victory points: Namely, the triple plate value. In the second-most valuable city has the most money. This was earned with the possibility of the city to be able to block, great stone types. For each building Counting additionally obtained a Crest Stein, the end brings us more victory points.
The game ends when the last building was built or a player announces to have fulfilled the victory conditions: A minimum number of votes, emblazoned and building values. In the final scoring, each player receives even VPs crest stones, basic values of its constructed buildings and gold coins.
With the expansion rule there are other options:
additional scoring opportunities all city or any country building
face-up 8-building tiles, with which you can build over already constructed building
Aufwerterplättchen, with which one can increase the yield of a city
turning the option to buy blocks without the need to load Preisrad and stones
additional cards for alternative game end conditions and final victory points
Conclusion:
The game rules are very catchy, so it can be played a few game trains loose flaky: collect blocks, build buildings and values. What sounds so simple, requires some strategic planning in order to leverage its limited scoring markers optimally. One should try to build as many platelets a way to evaluate them effectively. Here the luck factor when adding the building can (and even the stones) play a role: Namely, when the building type, the collecting, is not traced in the general platelet display.
Very successful, I find the division into basic and expansion rule. With the basic rules you get a very nice family game. With the expansion rule is obtained further strategic opportunities. Especially the numerous final ratings require the adjustment of strategies.
Very good, I like the element of Preisrads what gradually reduces the cost of building blocks.
As usual with Hans in Luck, the material is very appealing again: Many colored wooden building blocks, well-designed building tiles and a nice game plan.
Overall a very nice game.