Very traditional MMORPG, which is by Story and dialogues particularly

Very traditional MMORPG, which is by Story and dialogues particularly

Star Wars: The Old Republic - [PC] (computer game)

Customer Review

BioWare thus attempting a MMORPG in Star Wars universe. Experience with Star Wars you have not credited with the fantastic Knights of the Old Republic, but the creation of a MMORPG has them from all sides. Why SWTOR has become a decent, classic MMORPG that some types of players is very good and others not so please, I will describe the following:

Art / graphics / sound:
There light and shadow. Looking at the purely technical side, so you can be quite sobering. The textures are far behind the current standard, even in the realm of MMORPGs. The situation is similar in the character models, which have to do with a scarce number of polygons and style look very comic way by the so-called "stylized realism," because the body extremities are emphasized disproportionately. In addition, you will be disappointed if a comprehensive character creation with many options you would expect to be producing his very personalized avatar. Very negative falls on in just 4 possible body shapes that can not be fine-tuned. All these points that currently still very moderate performance is not in proportion to the performance brought.
Positive, however, the game world has succeeded with striking points that have been from a distance in view, the use of different heights and levels and the solid style on each planet by the choice of colors and the natural environments. And even if the characters are comically, their respective faces memorize quickly, which significantly support the atmosphere in the many dialogues. Despite the clear criticisms I could get used to the style and to know him even appreciate.
The soundscape gives the whole a suitable atmosphere by the famous Star Wars motifs. Lightsabers whirring and buzzing Blaster, while the background music the situation underscored fantastic. The dialogues were set to music excellent and extremely professional, and there is naturally possible mistake in the choice of speakers or the translation in the English version. But since you can easily download all the language versions, each should be able to find a suitable option for themselves.

Classes / Customization:
The available classes cover good Star Wars typical archetypes from. In addition to various Jedi and Sith classes with the iconic light swords, a decent offer for friends of the struggle with blasters, grenades and blades are offered with smugglers, soldier, Bounty Hunter and Imperial Agent. Each class is divided into two very early subclasses that again with their 2 exclusive talent trees plus the overarching third talent tree change the ways and roles and thus meet its own class. Positive is the strong scattering of ingestible roles, so that the typical roles DPS Tank and Healer can be adopted by various classes.
Something negative to me, however, the still very pronounced reflection of the classes is noticed so that the respective class on the Republic side of the relevant Class on the Empire side is very similar in their skills. Often simply distinguishes only the name. Of course, this is conducive to the balancing of PvP, so the contests against other players in the group, but by feeling each class at least in their skills only partly unique about. This is then conveyed more by the story and the look, in addition to run the spaceship, which is obtained between level 16-18 and which is used as a base of operations or for space battles, like a rail shooter a'la Rebel Assault and only a nice pastime are.

Gameplay / fights / Crafting:
That SWTOR is a classic MMORPG, falls here on the most. Newer, more action more pronounced forms of fighting in other representatives of the genre, in which the positioning of the character, different target areas at the opponents or a combo system constitute essential elements are hardly taken into account here. Basically, it's the famous WoW-principle, ie the activation of the skills in a specific, effective order. A little freshness in the fighting should be brought, that you can almost always meets with smaller groups of enemies instead of just getting off an opponent individually. It feels, in fact, at first a little more action on, but you get used to it very quickly and you realize that it follows basically the same structure, regardless of whether 1 or 4 opponents.
The exclusive cover system for the Smuggler and Imperial Agent is something hakelig and requires a bit of training, as well as one might complain that it supposedly takes the momentum out of the fighting. However, it will be possible festellen progresses Character level that you can not rest in coverage, but often have to find a new, better position and it is only partly needed for short-term tactics adjustment.
The crafting is as much classic and likely overwhelm anyone by the low level of complexity. This does not mean that there can not be a nice sideline. SWTOR offer many lucrative professions that produce interesting and worthwhile items also later in the game. The inclusion of the Companions also still is added a slight RPG note, since they can accomplish various jobs better or worse, and work more effectively as a function of affection for players, even if it happens to be offline.

Atmosphere / Story:
Here probably lies the greatest strength of the game and it is rightly the repeatedly emphasized aspect which is taken up in advertising. The Star Wars atmosphere is very nice captured and strongly flavored by the set to music dialogues with the various response options and moral choices. Although the quests of typical Sammle- and Kill structure and follow the moral choices in the majority mainly cosmetic in nature, it does, in fact, a big difference in the presentation, and the player is much more deeply into the history of one's own person his companions and the world around him pulled.
The discovery of special people / places / events will be rewarded with Code entries that make it clear, despite its brevity, that acts here in its own world, its background is aware and intends to convey to the players. The companions who join the character in the game have their own personalities, will be courted or hated and meddle if necessary, if the player has done something right or wrong in their favor. Bystander NPCs begin suddenly to discuss and we will stop briefly, to find out what people think and feel at this location.
However, there are occasional problems here as well. The areas are usually designed very large and stretch over long distances, but they were not filled in accordance with objects. Thereby it can happen that one wanders as in the overpopulated city planet Coruscant, but few people are just amazing the way. In short, the world feels partially arg sterile and one wishes that something more was going on.

Group game / PvP:
It has often been the great fear expressed that SWTOR probably only a single player will be game that does not promote the interaction with other players through its strong focus on story or even punished. However, this is not the case. Group play is encouraged not only with more experience points, better rewards and extra "social points" as currency for special items, but also makes a lot of fun. Each quest can be tackled with up to 3 other players. The struggles that you experienced so together, raise the gameplay from its monotony, there can develop interesting dynamics by the different classes.
SWTOR adds additionally something else new is added, because the dialogues with NPCs are performed in the group. What you can dismiss as niceness, but feels the possibilities of different answers to a lot involvierender. Since one encounters at every turn to moral choices, in the group an exciting dynamic, whether the teammates because now decide for their own or another path, whether eg developed. should be killed one person, or at least imprisoned. Even if then by throwing dice another player responds and acts contrary to one's own position, precisely by developing a stronger bond to the group and you realize that you play together with other personalities.
This occurs in greater extent in the rich group quests in the game world, which can only be solved together with other players, and. In the so-called Flashpoints so instanced dungeons off the world
Similarly, there are so-called "Warzone", in which you have to achieve certain goals against members of the other faction in instanced areas. These make quite fun and the rewards in the form of experience points and items are great. However, nature does not the class balance 100% strength, but is already on the right track. Open PvP, however, is not a big focus in the game. While there are planets where both factions can come together, however, these areas are very small and the rewards for these jobs rather low.

Conclusion:
SWTOR has become a successful online role playing game. However, it should be interesting only to those who they like or like to learn in a very traditional form. Apart from the presentation of the story set to music in the form of dialogues and their greater involvement, the game offers only few new aspects that are rather insignificant on the whole. However, exactly this point leads to the presentation of the story to something that I have always wished me personally for this genre and I feel (albeit in more limited extent) a say for the first time as part of an epic story that I experience and can.
That means for me that I can not possibly ignore the clear criticisms of the game, but they consider to be less important than the positive aspects. Also, I'm Star Wars fan, what this very helps. The big question is now just be how and how successful BioWare and EA will hone their colossus and it can sustain. Because there's a point for an MMORPG and actually almost obsolete is very traditional: The monthly payment system. Developers and publishers have come up a lot in order to justify that. The foundation stone was laid successfully, it will be decided in the coming months whether the game after the game and can still attract.

Just awesome !!!! 2 Rank: 5/5
September 26
Impeccable 121104 Rank: 5/5
December 22
Very good product. 1128 Rank: 5/5
February 15
Works great 65 Rank: 4/5
December 28
Excellent series 11 Rank: 5/5
May 17
Lively music Rank: 5/5
January 12

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