But here, the famous Blizzard studio, Mr. Vivendi Universal and its shareholders bunch have been grafted with their clogs and their greedy minds. These gentlemen have expressed that they could not not to pay the players at least twice for the same game, and make them captive with a trading system with two balls.
So they decided firstly it would be impossible to play off-line, even solo. It must necessarily show their credentials at Blizzard to play. Exit the game on his laptop on the train. And when we are at home, sometimes we are treated to the inability to connect because the servers are saturated ...
Then they are told that what motivates the player, carrot, the "loot", ie the possibility of hitting the bonus magic items more and more powerful, allowing to go stomp monster increasingly strong. Why not propose the auction of items to other players for a fee of 15% that goes directly into the pocket of Vivendi / Blizzard ... all in real dollars hard cash!
To complete the system, Blizzard / Vivendi will be reduced to the probability of occurrence of magical objects to force players who want to advance their characters to go through the hotel auctions. And from level 60 monsters are rendered so sturdy it is almost impossible to survive without these famous objects.
In other words, since it controls both the probability of occurrence of magic items and the difficulty of the game, Blizzard / Vivendi has created a kind of market it can rig at will by organizing the shortage.
I do not know you, but I call it a scam.
In summary, a very good game created by Blizzard, Vivendi did a bait and switch totally boring and frustrating from a certain character level. Personally, I stop playing this game, and will turn to Torchlight II and Titan Quest, two excellent games that do not suffer from the attempted takeover of a greedy multinational on the video game industry.