Why do I buy really at all Dragon Age title?

Why do I buy really at all Dragon Age title?

Dragon Age: Inquisition (computer game)

Customer Review

To all players who want to have an RPG with rousing story, lovable characters and exciting fights in Dragon Age universe, typed in the search controls above Dragon Age: Origins, click on the first result, the order unwinds and give yourselves so zufrienden, that you were the last good Bioware RPG now have twice because there is no improvement in sight. This game is bugged to unplayable, the PC control is a disaster and also the largest concentration of gay / lebischen / bisexual characters can not hide the fact that the game with one of the worst-written title of Bioware is.

Among the crashes I will not say much, except that these problems apparently already in Battlefield 4 for both Nvidia and AMD cards have occurred and no one has found it necessary to consider at Bioware before publication on a solution. I can by no means exempt from the Games reviewers accusation of having the customer not informed right here. Until users say that the game on most common systems flawlessly, running, I would advise against this game to buy. About the unfortunate objection that the game itself is great and do not have to complain about reviews on technical issues, I can only say that game companies will never change if such a reckless publication policy shall be punished with loss of sales (about by poor pre Renz ions). If the game is playable only after half a year, there are only half a year later a good review and money from customers, not before. Actually are all game tests conducted on the developer PC or how is it actually mean that something does not really stand before? The current state of affairs is certainly not sustainable.

The game mechanics is on the PC so bad that Bioware has put up with the question of why it was ever published for the Platform. Because the Fangruppe it swallows eh? I personally am not a console hater, but am able, if I am left alone, forgetting that consoles ever exist. The camera is freely movable, unlike DA2, but still in the tactical point of view on a clear, unbedienbarer joke. Imagine that something like this before: The camera is an invisible character that is conveyed using WASD on the ground and when obstacles arise where a character gets stuck, the camera remains stuck. The idea that I ascend the stairs camera to select the ramps stationed archers is simply grotesque. Furthermore, often appear in the sky column that are hardly select in this list. In houses, caves and even to densely forested areas can not be completely out.

Ok, ok, tactics mode is therefore a cheap PR ploy to entice PC gamers to purchase, but there is still an over-the-shoulder perspective. Combatants are not controlled here (or there is only one party member controlled while the struggle to change is far too expensive and complicated, as that is well worth the effort), so this mode an action RPG like Skyrim or The Witcher similar, without fully engaging in the action. The game Imagine how an unholy mixture of Skyrim and a shooter; the service is so terrible that it is hardly an alternative to the tactic mode. Each einzelene attack is a left-click and that's the only thing the mouse is good. Opponent can not be targeted with the mouse but must be changed per Tab. Skills are selected to meet generally ineffective. For Vollblutschooter lacks a crosshair (to things well to make,), maybe something like cover and evasive rolls and a very sensible use. Where you then also one of the Mass Effect could pick songs that are all (even the controversial third part) written better and play more smoothly. Maybe I'm "bad" in order to better deal to the control, but objectively speaking, this game on the PC is not easy.

But that was never a reason to buy, right? No we come to the real problem of staging and story. Dragon Age: Inquisition at least has the effect that I can not find DA2 so bad. Hawke had at least something like Persönlickeit, here is set to music the protagonist a lifeless mask of a hero. The speakers sound so bored that you wonder why they were ever hired. Or you have seen the Dialogue, noted how miserable they were written and just could not muster more enthusiasm. When the speaker is already thinking that the haunting, epic figure of the Inquisitor is best to sound like a taciturn illiterate, why should the players think differently? Here one could not blame the exceptionally Bioware full guilt, because if the same sound track for Elf, Dwarf, Human and Qunari is used to get at the idiotic demand for racial diversity of the protagonists, this result is probably only to be expected.

The NPCs are better spoken, but the dialogues have become so stupidly that Bioware barely lives up to its reputation as a game developer well-written games. The wooden dialogue system, where both parties are as rooted and without blinking in the eye is indeed in good games like Dragon Age Origins exist, but can not interject comments also during the game, the NPC? Since Baldur's Gate 2 has made the RPGs come to life. They act only as ordered for a chat, without life of its own and without development. A good NPC consists of more than one talent tree, and a dialogue of the brand: "What are you doing, where you come from, you can sleep with me now?" I hardly think of something that I know for example to Iron Bull (Iron Bull) as a character, except what he told me in those set to music wanted posters that masquerade as dialogues. I can no longer endure the always constant tapping on their own oh-so-tolerant shoulders for homosexuality of the NPC, which is to replace personality obviously. With any luck will soon develop a game with a gay main character, who is not only defined by his homosexuality, and uncover Bioware inconsequential Quote characters for what they are, a new fresh developer.

The overarching story is not well motivated from the first moment and then takes even from. From the main suspect a magical catastrophe for world supposed rescuers, there should be some intermediate steps, Quests was no place for 60 hours at MMO collection Hol-and-delivery. This kind of tension is normal for Bioware, which can only write stories of the brand world savior obvious, but here staged so flawed that it acts more like the clothesline on the side quest be suspended. The side quests are waiting on every corner and are the players who have fun to constantly growing numbers fallen; I personally do not care for it and do not play RPGs so. On the contrary, they are so numerous and meaningless that I did not pick up the game to be the leader of a force, if I'm wasting my time with the gathering of plants.

After several disappointments I have no outstanding game from Bioware expected more. No cinematic history, only one accessible game where I can find a reason to hunt some dragons and demons. The expectations were not as high as I was expecting to be disappointed. But as much as it pains me, I'm going to buy until further notice no Biowarespiele. A new generation of players like to find pleasure in the new course of Bioware. For the older players but the air out.

Genial 7 41 Rank: 5/5
April 6
No documents Rank: 1/5
February 8
lot 15 stair walkers Rank: 5/5
April 28
Good product 3849 Rank: 4/5
January 4
Nice product 132 Rank: 5/5
May 21

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