Nice pastime, handling not always super

Nice pastime, handling not always super

Heroes: A Grail Quest (App)

Customer Review

Heroes: A Grail Quest is apparently similar to Heroes of Might and Magic. This player come this PC series quite fast in the game as well as anyone else should to recently know roughly how to move through the world.

There are three difficulty levels. I myself have taken once easy to incomes (1000 days, the others are 800 or 600 days). Whether there are differences in the opponent density at other levels, I can not say. I can recommend it, however, that you start with 1,000 days to get into the game. Then you have more time to travel through the area to pick up more of the troops that have been here, and possibly save the occasional change of troop types (wrt. Peoples etc.).

Positives:
- Nice pastime with addictive
- Graphics are OK, the details are right (but it is not a super duper elaborate visual experience, and is more reminiscent of an older version of Heroes of Might and Magic)
- Sufficient troops (5 different) can be taken into the army. There are various types of troops available (archers, magicians, melee different peoples and alignment)
- Combat and magic system act clearly and are easy to understand, which remains open, as the order of the attacking troops is determined
- If you manage not a fight, you will be resurrected on the main castle (Camelot, King Arthur's residence). If you were farther away, you can buy here the troops for several weeks and has thus again an initial force.

Negatives:
- Longer trips should be carried out in short sections, as the travel back and forth on the card without heroes is quite cumbersome. Here does not help the minimap
- In "Level-Up" the hero is not clear what the choices (2) the skills do exactly (eg Basic Offense / Defense / Magic skill)
- You collect artifacts, these can not look, however. I at least have no inventory found (eg artifacts can a sword, a shield or bag to be)
- If you do not make a battle, and there was little gold, it may be that one senseless running for some time through the area to get around daily, so you can buy a large enough amount of troops back to the other to insist adventure. Also, by the recall to the main castle might be running low on time to get to his last Kamp Fort and the adventure to be successful.

Neutral:
- The game is in English, but since it has little text, this really is of no consequence. If necessary, Should someone who knows not good with English, pick out the terms for the troop levels of opponents, most should be understood here as well

Conclusion:
I think the game so far very appealing. It is an entertaining pastime.

Tried on my Samsung SIII mini.

_________________________________________

Addendum (19/08/14):
I have now a round of Heroes: A Grail Quest. By the way I found out where I can see artifacts found and Gold revenue and learned skills (in the army view in the upper right part). Therefore here more points:

- Artifacts are created automatically (positive), but what happens when you find eg two swords (or if that's possible at all) is not clear how one could go here if you wanted to.
- In addition to me last known 4 skills the hero was able to difficulty level means also necromancy (10% of the opponents be revived as skeletons and join the own army) learn. Possibly there are other skills that you can only learn to moderate or severe.
- Once you reach the level cap (about level 16), the "content" of the hero no longer rises, ie higher revenues can only be generated over conquered castles. In addition, since the cap is the maximum gold in 9999 and not endless enemies are present, you will eventually reach the limits of its army size.
- Can the content of his army not pay, deserted part of the troops. This is not to for example 10% of the troops (which you could not pay), but a complete troop types (1x me are about 60 Druids, my deserted at the time with most units - very frustrating). So you should make sure to always have enough gold to pay his troops may end the week.
- With the appropriate troop levels to overruns almost any opponent. Given that defeating his opponent quickly, you can, at least for a time afford a correspondingly large army.

My first game I made with this army from:
100 Druids, about 100 mummies, 250 archers, 200 Elves (archers) and about 400 skeletons (Cheap, fairly agile melee unit). The skeletons were used as cannon fodder and protection of rangers who made relatively short work of the enemy troops. However, should something come into the vicinity of the rangers, the skeletons usually have transported him directly to the first blow to the afterlife.
This army has caused to the maximum level approximately 700-900 gold deficit a week. With a limit of 9999 gold my army would thus be able to survive about 10 weeks without fighting, if I would not buy new troops. That should be enough for the Holy Grail, as long as you have the card completely.
I had not uncovered the entire map and fight all enemies.

Perfect 7 Rank: 5/5
October 31
Top !! 35 Rank: 5/5
April 21
Fits, looks good Rank: 5/5
June 9
TOP !! 298 Rank: 3/5
June 6
Super 1880 4745 Rank: 5/5
December 29

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