But now the question of all questions, Dark Souls 2 can keep up with this template or even surpass? You'll find out now for the longest introduction of all time.
Well, at DS2, the plot is a little more transparent, I think. The playable character will be possessed by a curse that causes it is slowly but surely becoming a so-called shell. Cases are something like Dead or rather zombies, they spend their days trying to shuffle through the area and to writhe in agony. Who was at the DMV before, know what I mean. Of course we want to prevent and to travel in the Kingdom Drangleic where, it is said, one can find a cure for the curse.
But let's start at the beginning. After a short but nice intro you have the opportunity to get his character individually. That is, first I create the appearance of my character. At this point you have to the game as his predecessors really criticize times. The customization options are both in their number and in the appearance of today's RPG standards a joke, the female body look downright awful from.
After the appearance I choose a class (warrior, thief, mage, etc.), but really just take my initial equipment and my status values (strength, endurance, stress, magic etc.) affects that one skillt during the game at its discretion anyway , Beautiful way I always have the opportunity to change my career, because it is not bound by class of certain equipment, as unfortunately reached by other RPGs is often the case (eg: Dragon's Dogma or Dragon Age). We also find later objects with which you can reset all status values, so do not worry if you did you verskillt beginning, a fresh start is virtually at any time.
After having thus chosen his class and his character optically adjusted, the game can start. After a while of wandering you come across one of the hallmarks of Souls games, the beacon. These serve as a respawn point for death and generally regarded as resting place. Furthermore, one can improve certain things here, store his items and most importantly, use the quick travel between beacons. This works as with DS, but with the difference that you can porten to each beacon, and this possibility has also been at the beginning of the game. That sounds really great at first (it's frankly too), but it has left a bitter aftertaste for me. Since one predecessor that possibility had not been at the beginning, but still had to come somehow quickly by already visited areas, it was imperative that everything was interconnected, and that was really cool (Who first used the elevator to the fire belt shrine, know what I'm talking about). This need does not prevail at DS2 thanks to the generous quick trip course, so that the areas ultimately all are independent, so I had the predecessor longer feel that lay rhyme or reason behind the construction of the world. This is now no knock-out criterion, negative attention it gives me yet.
If we continue to follow the path, we come to Majula. This is a small village and, in principle, the home and refuge of our Chars. There is a blacksmith, later in various dealers and most importantly, the Emerald Botin. Unlike its predecessor, in which you could still skillen at each beacon that skilling is at DS2 only in this nice lady possible, so as in Demon's Souls. In my opinion, a bit awkward, but tolerable.
Next arises towards the question of where? Like its predecessor, it is first of all struck by the abundance of possible ways and it must therefore explore. You can tell pretty quickly that area schaffbar and which is still too heavy. After having so long to try found the right way, even diving forward to the first opponent. The combat system has not changed compared to its predecessor, the available attacks were not extended, the kill by shock in the back was pimped with some nice animations. As before, you can say that combat is hard but definitely not overwhelming. Who stays focused, keeps an eye on everything and not too wasteful with its items, should come without a lot of frustration through the game. Anyone who has played previously only Devil May Cry or God of War, and believes with Button Smashing to go anywhere, which is right. He comes of its own accord for the last beacon and again and again and again.
If we continue to fight our way through the first area, we come eventually someday a Boss. Bosses are an important part of the Souls games. There are quite a few of them and they are actually the most difficult thing in the Games. Or at least it should be so. Personally, I initially had no problems with the bosses, have usually died once, on the second attempt it worked. I had calmed differently in memory, but are of Dark Souls something later in drag still quite good at.
As for the scenes in the game, one can only marvel at how its predecessors. The incredible range of scenes, from deep underground to the highest heights is really great. Of course, some areas are real eye-catchers, others you just want to get it over with, but here From Software has again delivered Toparbeit bottom line.
Whether it is at the closest point to a positive or negative is, about one can safely argue, but I think the game in the later stages was a little unstructured. It often happens that one gets any objects, which can be used more actively anything or open a door, but where this place is, sometimes you can not even be seen from the description of the item. If you do not want to search the Internet for advice or even have a clue, it is, who seeks, finds. For me it has then mostly lack of discipline it out for themselves (usually one has so one two guesses) and I then finally looked in the Guide. Some will say here, so Souls happens, my way Hergereise personally was sometimes a bit too arbitrary, since the predecessor had a little more structure and especially meaning.
By contrast, once again a positive aspect, is the wealth of searchable equipment really great. There are various weapons classes and types of armor for all kinds of playing styles, there really is something for everyone. I'm always gone to strength and had accordingly heavy and strong equipment.
The story of the main game I have now been completed and find that the developers were a little more forthcoming in mediating the action than its predecessor. We know at the end actually quite exactly what is at stake in the world of Drangleic, the motives of Chars are as described above well known. At this point I can not remember that in Dark Souls something has happened from its own drive of chars, you get issued more or less commands on what to do next, but never one asks me even after my feelings (Gwynevere had behind me yes at least something can buy nice to wear, thank you!).
I found the game good? Absolutely Great. Time frame? Absolutely satisfactory. Was it good that I just did not have to learn for exams? Aber Hallo.
All Souls RPG and fans I can only express an unqualified recommendation to buy. Some things were last time better, some worse, but DS2 makes bottom line almost everything right.
PS At the moment I have only alluded to the first DLC, the rest will follow yet. Perhaps it is in addition a supplement, but what I've seen, I like it better than me. Since I really do not worry.