- Resource management, the SC has just made so unique, was completely rejected. During the construction of all resources, as with any other 0815-strategy-game, in a lump sum now be removed.
-The Unit and building diversity was lowered dramatically. The experimental units now has each side to the 10 unit and about 6 types of buildings.
-The Construction of experimental been reduced several times, and usually lasts no longer than 2 minutes.
-There Now, there is no fine gradation more technological. The player now has a standardized and advanced unit and building range.
-Baugruppenpläne Can now no longer be generated and stored.
-The Individual group formation ability was completely removed.
-The Cards are now smaller by a multiple.
-All Graphics look much too playful and not nearly as detailed as in the first part.
-The Season of the story is now a fraction of its predecessor, which is due to the short construction times and bad balancing. For the entire campaign I spent about 8 hours of play time. In most mission to build at the beginning a group of air units and send them directly to the opposing commander. Despite his defense of these tests is usually after the first wave history, resulting in an immediate win result.
New features, such as the research have fallen far too short. Just like everything else in the game, this is also much too quickly. With only a few laboratories (about 6) has one research by an entire research field in no time.
A positive aspect is the stability and resources requirement of the game. This now runs much faster than its predecessor, which is due to the small cards.
In summary, one can say that it is another 0815-C & C-copy at this game. You can tell right away that the game was designed for a console and the developers want to address with this title the entire width of players. Long-term strategy lovers, however, are absolutely wrong advice with this title.