For the air-element I bought Gusto - but this thick character is a little harder to control than other Trap Masters. More specifically: His boomerang like flying times in a direction in which you did not want him to throw, and it takes - as is usual for a boomerang - some time before Gusto keeps his Thrown back into the sausage fingers. And his second combat capability it has playfully in itself. On the one hand Gusto tiiiiiiieeeeef can breathe (and so opponents draw in its reach), on the other hand, the enemies are then partially so close that Gusto is damaged. The air that breathes the air-character, he breathes the next button and off. And this breath has it all - and takes his enemies neat points from. Thanks to a "magic" memory chips in the base Gusto is able to freely Played hats (the force and / or strengthen defense) to carry and he also collects its respective level stand right off. In addition, you can it through experience points that defeated enemies leave behind, "pimp". Again, you have the choice whether he should rather develop defenses (and so his boomerang to spikes extended) or whether it is the preference set in the attack, in other words more dangerous breath and blow.
Like all Trap Masters is also Gusto not particularly fast on foot (comparable are these figures of the movement produces the Gigants the old Skylanders game).
For collectors should be noted that even the Masters Trap can be left in their packaging - the portal recognizes the chip by the blister easily.
From my four stars for this cute but designed a little more difficult to be controlled air-character.