Unlike many other first person shooters DMOMM also has a real back story. This is retold by numerous scripted sequences and render movies - very nice. Because z. B. the legs of the character can be seen when you look down, you can better identify with the protagonist.
For the game itself: It's about conveying the opponents as effectively as possible to the afterlife. For this purpose are either a diverse swords and daggers, bows or magic available. For solving mission-critical tasks, there are experience points (etc. swordplay, fireball) can distribute the players then to the above-mentioned properties. Real fun is to use the physics engine to flatten opponents. Be there. By a chandelier that swirls across the room while cleaning up under the enemy masses, or a simple tap that can be thrown at the enemy Very impressive: One can, for example, belt out a pot of oil on the wall, then fire an arrow into an open fire, this fire on the oil slick, which immediately catches fire, then take a barrel and throw on the burning oil stain.. Also the barrel catches fire. The physics engine is very impressive. Graphically, they have improved HL2 engine to use, and showing what they can: shader effects, HDR, textures - everything at its best, provided you have the right hardware, because DMOMM is a true hardware-eater!
Why only 4 stars? DMOMM is very difficult and really only recommended to advanced professionals.
Oh, and the German version was once again the censorship scissors victim: The blood effects were reduced and it can be separated body parts. With a corresponding patch, however, the game is playable on US level.