If it is technically successful, however he fishes at handling. With your left hand, the player manages the handling of Pit, the hero of the soft and shooting at once. with the right hand, it will adjust the shooting and the camera, all with the stylus. Very quickly, the player's hand is clenched. It is no accident that Nintendo provides a stand to the console and significantly improve the comfort of the game. Of course, use this base in transport or in bed is impossible, so that one can legitimately wonder If Kid Icarus Uprising would have been better as a game on home console.
Despite a period of adaptation needed at maneuverability, especially for phases to the ground, the game is worth the candle. Firstly, the level design is very well thought out. The difficulty is configurable before each level with an intensity slider. More Corsican player difficulty, plus the end of level rewards are better. The large variety of weapons offers several approaches levels with the ability to prioritize the fight melee or remotely.
In summary, Kid Icarus Uprising worth the effort because of its majestic creation and dynamism. We regret the somewhat tense maneuverability and also the design of the bestiary of the game.