Who does not know actually Street Fighter? Who has never heard call a karate master on his screen "Hadoken"? Actually, nobody counts ... ;-) The Street Fighter series can since groundbreaking second part build an incredible fan base that has remained very faithful, especially the developers. I honestly before buying the game already made me a little worried. The graphics looked into my videos and pictures somehow bulky and Street Fighter came to me before getting a little slow compared to modern beat 'em ups like Dead or Alive. Now that I own the game, I do not see that much different, except for the fact that I know the game but the purchase was something of value. For graphics, we can say that this actually looks really nice, even if it is initially used to. The figures are all designed very tall and muscular, and the series are modeled correspondingly less realistic fighting styles, but act a bit like taken from a comic book, but this is by no means negatively to chalk. The environments are all designed 3-Dimensional and see the whole, very nice. Especially the jungle level and the volcanic-level show the graphic splendor of the game, which can not be seen at first glance. Technically seen game has not changed much really. Stamp the game mechanics as dowdy, would be the wrong term. Classic fits far better. The game is designed in classic 2D and does not show off with a variety of moves per character, but with attention to detail. While the characters in games such as "Dead or Alive" with splurge on the 70 moves, this is limited to "Street Fighter IV" in the 10-15, but quite sufficient, thanks to the sophisticated technique. The developers at Capcom have understood it perfectly, to focus on quality rather than quantity. Instead of just 70 moves per character to implement, of which one third is poor, another third is not run and only 1/3 actually use is in a fight, one used here each of those moves over and over again, it varies, it depends on each other will and creates on this way, intense combat. The great thing about "Street Fighter IV" is that by introducing wild button Spinning Shops nothing whereas you can make wet by blind button Press a true professional with "Dead or Alive" or "Soul Calibur", which should not be the case so. "Street Fighter IV" is based on a perfect blend of timing and overview, which makes it a novice difficult to defeat a more experienced player. However, you learn so quickly is always something new, so it does not really take long to equalize the balance of power, which is especially popular when playing with mates before the screen for a lot of fun. In general, the depth of the game is scary: At the 20 characters, each with completely different priorities and tactics that turn at each of the other 20 other characters requires a different approach. It is, for example, something completely different when compared with Bison Ryu fights as with Ken, Akuma, Dhalsim whoever: The fight is completely changed, even with the exact same players and that's just great. One always tries new characters, new game modes in combat, new combinations, they steadily improved his timing, his assessment of the situation, the list is endless. But what a little interferes with the very basis related alignment of the game is the small number of different game modes. Although there is a Time Attack Mode and a Survival mode, but in the end you just play all the time but just the same. "Dead or Alive" offers something more variety admittedly, where you can see the games difficult to compare. They speak a different audience: "Dead or Alive", "Soul Calibur", "Tekken", all these series speak more of a larger community, which is likely to Kurzweil than it, to deal with a combat system to the smallest detail , "Street Fighter IV" brings and therefore I can only express a strong buy recommendation. It is just totally addicted to the game. Who for years waiting for finally to smash a Hadoken across the screen, which is anyway immediately feel orgasmic effusions ;-)