Story:
Gray Matter addresses its plot to people who can approach to issues such as witchcraft, Paranormal and frontier areas of science open. This is woven into a drama about the loss of a loved one. Anyone who enters into this game, gets told an interesting story. Some sequences are "schmaltzy" staged relative, but they are kept short. The location is chosen consistently very nice with Oxford and the manor house and designed the scenes exude a captivating mystery. Additional details like an original set in the Harry Potter movies give the added charm Adventure. Overall, the story can be described as good and unusually.
Graphics:
The graphics are not comparable with current titles. The venues in titles such as Secret Files are plastic and refined with 3D elements. In Gray Matter, the characters are the only three-dimensional objects. Further statements on the graphics may not be useful here, the game was only playable with disabled shader and low rendering effects.
Music:
The music carries the bulk of atmospheric to the atmosphere, temporarily it is a bit disturbing. In general it is a bit set according to the default settings, here you should take back to help understand the regulator slightly. In some passages tracks were played in parallel, causing the aforementioned disorders.
Control:
One shortcoming of the game. Particularly striking was the in certain places very reprehensible pathing characters. If the / the protagonist turns on the spot, tears the players just very out of the game flow out. In addition, a bit annoying in inventory due to the sheer Itemanzahl in some chapters the navigation. Was very nicely solved the mouse pointer, which clearly provides a what can be made at the respective position. In addition, all Hotspots can be viewed using the spacebar, which facilitates Itemsammeln.
How to play:
During the game, "hung" the game twice what could be achieved by loading a saved game. Developers facilitate gameplay by several aids: The map no longer shows interesting places to be inactive, continue to the chapter progress can be made visible via more progress bar. This complexity of the game and the number of unnecessary operations is reduced.
Puzzles are generally relatively simple and accessible to beginners. Unfortunately, it happens in the gameplay partial job (here are no puzzles meant), where the story more progress can be achieved only through "trial and error", but this rarely occurs. The magic tricks are a nice touch, but advised to exercise memory. Experienced adventure gamers can schedule about 10 hours of play time.
Collector's Edition:
The packaging consists of a beautifully designed Steelbook in double width. The extras are all beautifully adapted to the game and of good quality. For the price of 20 a very big hit. Steelbook CE's of EA have here significantly leaner.
Conclusion:
Gray Matter is an interesting game, which you should give a chance. The story is told in an exciting, moving at a high level and is treading uncharted territory. About the not dewy graphics and somewhat problematic control can be overlooked due to the staging and great locations. Adventure lovers can strike.