a well to perfect horror action game

a well to perfect horror action game

Dead Space 2 - Limited Edition [PEGI] (Video Game)

Customer Review

It has already received a great deal in other reviews on DS2. Therefore, I shall be a little shorter in some points.

DS2 DS1 to succeed:
Here, I have to praise the developers really. In many games, you have to ensure that not a good link is established from the first part of the episode title. Here, this is not the case. The reference to DS1 is often drawn. In many places of the game scenes come to where Isaac Clarke (the protagonist) is a reference to the past. For example, when someone wants to give him the tip, the Necromorphs (the Monster) shoot the extremities to turn it off. This tells Isaac that he already knew. He also told about events of DS1. A very successful scenario is the trip to the ********* (a relatively well-known spaceship, but I will not spoil).

Isaac Clarke - the Makeover:
Here, everything was well done properly. At the end of DS1 I was personally but relatively disappointed with the character design of Isaac. I found he looked kind of unnatural (where were the other people from DS1 very well designed). Isaac now looks much "better" if one can say so. The events of DS1 have indeed drawn him, but at least he now sees from human (sorry, but I found that when DS1 really bad ...). His "beautiful" face presents Isaac also desöfteren. The helmet of the spacesuit to work several times in the game back (such as in dialog boxes) and Isaacs face is free.
Isaac has to speak now also get the ability. And he uses often. What I find very good by the way. From time to time properly cursed (very nice when I get upset just about a place and Isaac speaks to me from the soul). The ability to talk to Isaac participate more actively in the story. It is also nice to hear when Isaac add a comment to various places. For example, "Here I should not be!".
Isaac has become even faster. The still very sluggish attacks were significantly improved. Punches and kicks are executed wirlich very quickly and dynamically. In addition, the steps (Stampfer) can be carried out several times in succession. This makes the game very dynamic and fluid.
The Zero-G Jump is gone. But that's not so bad, because it introduced a new capability for it. With nozzles on the suit Isaac can now "fly" through the universe. This capability has been implemented very well here and also comes several times to use (one gets their money).

Isaac, the engineer:
In DS2 discusses the role of Isaac as an engineer much more. So one has frequently to hack a circuit or repair something. I find very well done.

The Necromorphs - the Makeover:
Again, has not done a lot. Not only Isaac has become faster with his attacks. The Necromorphs are doing well. The damage level this was also increased (at least I had the feeling).
But not only inner values ​​count. Even outside the Necromorphs got thrown in a revision. So there is now a greater variety of "standard opponents" (not all look the same (2-3 variants)). Wiederrum other opponents were just "embellished" (or not ...).
But there was also growth in the family. New Necromorphs are presented here. For example Kindernecromorphs, Babynecromorphs (for that I would like to express again later) or as a predator Similar Necromorphs.
Moreover Necromorph blades can (arms this) are separated and used as projectiles by Kinesis. (Not good for the Necromorphs, but good for Isaac).
All in all I have to say, the Necromorphs were faster, stronger and more intelligent (sometimes pretend to be dead after just one shot - really nasty).

Story:
The reference is as already mentioned well placed to DS1. The story of DS2 is however a little different. Otherwise in the sense that the events would have been different. But simply from the level otherwise. Anders says. In DS2 many personalities were installed. This makes the game looks partially like a film. I'm keeping it this way: It no longer feels so alone. Thus, the survival horror component is weakened, but strengthened the action component.
On the history itself, I do not want to say much. These should each find out for yourself. Suffice it to say: it is conclusive.
One thing I would like to mention. The fact that there is always something is broken and always someone (who probably?) Then has to service this product, which is of course totally far away, bothers me somehow. But this has me even bothered to DS1 (can not even run everything smoothly?). This one has now and then feel that you now have to walk from A to B, just so you have enough playing time.

Game time:
Good. Feels longer than DS1.

Gameplay:
Very good. It just fits. The key assignment is, as with DS1, good and logical.
As mentioned above has become a bit faster and more dynamic all. This also affects the gameplay. It has become much more action-packed. You have to run anymore, more dodge, shoot more, download more, more hitting, more careful, more goals, more focused, more, more, more. Multitasking excluded. You play much more active than in many other games.
The newly installed components (hacking, hovering), the game also variety.

Anxiety:
I do not think that the fear factor has decreased. The Action factor has increased, the fear factor has remained the same.
Maybe not even stayed the same, maybe even better. Places such as the residential area (reminiscent of the hotel from Silent Hill 2) or the church (reminiscent of Resident Evil 4) or the ******** (the famous spaceship, but I do not want spoilers yes) give the Game a lot of atmosphere and tension to build.
Now I realize that when I see a ventilation shaft or a non-visible crossroads that maybe a monster could wait there. However, the reason is that these elements are already known from DS1. This is where the shock is a moment taken. But here the developers have every now and then also allows a prank. In DS2 there are many corners and edges where then nothing lurks, though it looked like something out of it.
So I had just as it did when DS1 a queasy feeling, mega scared and I've a thousand frightened.

Brutality:
Here makes DS2 not what before.
To get items that allow the opponents "fall", they must be trampled (more on that later something else).
"Fatality moves" (ie death sequences for Isaac) the Necromorphs are brutal and cruel than ever.
The attacks with or without weapons act brutally and effectively.

Cruelty:
Because of this aspect, I have chosen the title of the review. DS2 was probably just be perfect as a horror-action game.
In my opinion, unfortunately, a step in the wrong direction. Here is gone literally stop at nothing to achieve the goal of horror games.
I start times with the less serious aspect: The zerstümmeln of bodies to get to necessary items.
I actually found it quite interesting that you could zerhackstückeln at DS1 corpses. It was not necessary, but it was realistic. However, it will at DS2 to compelled to do so, otherwise "drop" the enemy no items. Unnecessary cruelty is found here in the limelight, while you will also be rewarded (with the objects). Barbaric you have the pile of corpses (sometimes at the enemy hordes) durchzertrampeln because it may be that you might have forgotten something.
Now to the children:
The argument "If adults can become Necromorphs, then children, too" or "There are not a child more" I can not quite understand. I understand that here from the pure logic, also mutate children need etc. But you have to represent it? Macabre enough that the children are still presented in a school as a monster (with painted pictures and school desks). Here it should be mentioned that, unlike the mutant adults who look barely like humans, the children really still look like children (size, number of limbs, body stature). I think this group of enemies had DS2 can dispense and at least as good game it would have been anyway. Because in my opinion, these opponents were the creepiness not necessary for the story, the gameplay, etc.
But now to what the biscuit deflects: the babies.
I know that there was in DS1 already mutated babies. These, however, were much larger than normal babies and these babies were bred in the "test tube". In addition, the babies from DS1 were not so baby like the new baby (the old babies are still around). They have made no baby noises. And this one has not umgenietet en masse in a crèche. Visually and acoustically the babies from DS2 are just too close to reality. Here, in my opinion, has been exceeded by a border. So what aspects do not belong in the games industry. After all, there is no question, as cruel and barbaric as possible to develop a game. That's been pretty tough place, when I played this passage. This also has nothing to do with "self-defense against monsters". Here the fun ceases genuine.
But enough. Now you know my position on these things.

Limited Edition:
The extra content Dead Space: Extraction is a very nice gimmick. After all, here you get the full version of a Wii game as to which was more worked over. It should be mentioned that one DS: E can play well for two. It is Move-compatible, but with it comes controller as well.
DS: E is not as heavy as the other shocker title, but nevertheless makes even fun. It puts a somewhat back to the times of House of the Dead. The story is interesting and relatively well staged.

Conclusion:
Despite the fierce negative point I have to say simply: have Dead Space 2 you have played (Dead Space 1 too).
This game writes with his innovations and the incomparable gameplay (I know of no similar game) but game history.
I hope that the Grausamkeitsfaktor at Dead Space 3 concerning related issues more turns. There should be at least one game. And playing games is to have fun and not to feel bad or act out some morbid unethical behavior. But even so, what things you have experienced times in a round, to see where the boundaries are.
I can only recommend this game and give therefore, because of the above points, 4 out of 5 stars.
(Without children and babies there are 6 of 5 stars become)

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