Addictive, exciting game

Addictive, exciting game

The Elder Scrolls V: Skyrim (Video Game)

Customer Review

** General **
More than any other developer Bethesda dominated the art of distraction, even in The Elder Scrolls 5: Skyrim. Shortly after the game starts, we travel to the city White Run to warn the rulers of an impending Drachenagriff. So far, so the main action. In White Run, we meet a magician who tells of the magic academy in the far winter festivals. Oh, interesting, because we are the same times member. The dragon can wait.

For the academics, we do some side jobs that eventually lead us to the mountain ruin Labyrinthion where to find a magic wand. First, however, we capture a wooden mask that teleports us to an altar, on which we are to plant seven more masks. They must be hiding in Labyrinthion Come on, are looking for! We explore the maze, the Labyrinthion owes its name, and can only be opened with magic. So let's try the door Seal spells by magic halt!

What's with the masks, with the magic wand, with the cursed dragon ?! Postponed, postponed, the "To Do" list is longer than fast Gandalf beard. Because the Kingdom of Skyrim, the venue of Skyrim there, incredibly busy. Bethesda has the huge game world filled to the farthest corners with resources and with small and large tasks that call for heroes. Skyrim is the adventure playground of fantasy role-playing games, a colossus that captivates weeks. Although he inherits the Erzschwäche its predecessors.

** Steam-duty **
The PC version of The Elder Scrolls 5: Skyrim requires Valves online platform Steam. Before the first game you have to start there create a user account and register the game. After that it runs offline and without DVD in the drive, but can no longer continue to sell.

** ** Story
We take on the rags of a prisoner whose execution to start the game from a dragon, well, is interrupted. It quickly becomes clear: The Feuerspucker flood the game world (the imperial province of Skyrim), we serve as a chosen one of them must halt. Because we are a "dragon's blood", a born hero who can swallow the souls of dragons and learn their magic.

In fact, the Skyrim story takes surprising momentum. Before kick-off dragon we still flee, but after less than an hour we kloppen our first shed beast nirvana! However, supported by some AI soldiers. Even after including the dragon fighting the highlights of Skyrim, we always provide us duels with the fire-eaters in the whole main quest as well as our other exciting travel through the world. Dragons there in Skyrim namely everywhere.

The main quest offers truly memorable moments, especially the battles against dragons. In addition, we sneak into a heavily guarded embassy elves and get into the ruins of the (extinct) Dwemer dwarves down where hissing steam boiler and crawl spider robots through dark corridors.

** Pro / Contra **
+ Beautifully built landscapes
+ Mood lighting
+ Great distance vision
+ Many Details
+ Orchestral, dynamic soundtrack
+ Massive surround setting
+ Mostly very good speaker
+ Huge game world
+ Countless side quests
+ Many (different designs!) Caves, castles, ruins, etc
+ Guilds own behalf chains
+ Civil War as an additional incentive
+ Completely free development
+ Meaningful specialization by Perks
+ Attribute increases are felt
+ Allows part different solutions
- Muddy textures up close
- Sometimes awkward animations
- Some opponents not leveling with others
- Melee easier than witchcraft
- Extremely konsolige menus
- Somewhat imprecise control battle

** Conclusion **
The series lives of their worlds, their opportunities, their freedom. Elder Scrolls has always been a fantasy sandbox where you can pretty much free to do what you want. Skyrim not only inherits this strength, it builds them by now even freer character development, the fraction election in the civil war, the myriad of small and large tasks that await one in every corner of Skyrim.

Bethesda It is understood simply outstanding, to fill a world sense. Countless times has it strayed from the actual quest way to explore only a ruin or to speak with a customer. The then at that recites a well-translated Sätzlein. Who remembers the German version of Oblivion, may at this point a sigh of relief. That Skyrim partly movingly beautiful fails, Skyrim only makes even more fascinating.
When I entered the luminous mushroom dwarf cave for the first time, I could not help a devout "Wow!". Clear, Skyrim could be better, it has no moral system à la Dragon Age, and also the menus would be a little more comfortable well. Nevertheless, Skyrim is a unique, fascinating, and a great great Role Playing Game.

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