Aged Held

Aged Held

Assassin's Creed Revelations - Collector's Edition (Video Game)

Customer Review

Luckily I had the CE ordered from another dealer and therefore was already on 12 November to enjoy the last game to Ezio Auditore.

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NOTE: this review contains some SPOILER
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For contents of the CE:

The CE packaging is beautifully designed and makes really good on the shelf. The content is satisfactory, which does not mean that I would have had greater expectations as it comes to me in the first place to the game itself.

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The game is again an increase for very good predecessor Brotherhood. The nice thing is that Ubisoft has not tried to great innovations but relies on tried and tested mechanisms. I am not a fan of compulsive improvements, Assassins Creed also convinces by its sophisticated story of the Assassins, the Templars, Desmond, Altair and Ezio. Which brings us would at the first abnormalities. It's not just that Ezio is much older than in the predecessor (although he has nothing to lose charm). It is also striking that Desmond's appearance has changed compared to its predecessors again. The scar on his mouth, wearing both Altair and Ezio has all but vanished.

But this is negligible when you consider that for the first time personally encounters the subject 16. Desmond is in a coma after he killed Lucy at the end of Broterhood with his forearm blade. It is located in the Animus, caught on the Animus Island a kind of training dimension with all the physical conditions and meteorological phenomena. The starting point similar to the secret cellar of the Auditore villa Brotherhood, the storehouse of Assassins Creed 2 or Abstergolabor in Part 1. A lot to see there is not true, but some portals illuminate the Desmond's past. More on that later.

Through a large shining portal Desmond takes again control of his ancestor Ezio Auditore and is found at the scene of the first part again. The Assassin fortress Masyaf where a wonderful cinematic throws us into the game. The aged Ezio in the struggle with the Templars is subject to these and is brought up to the tower. It should run with a halter his last death leap ... Far from where his ancestor Altair already fully introduced the death leap. Ezio escapes.

And so the game begins with a brief introduction of control in the footsteps of Altair. Ezio climbs and lurches through the old Assassin fortress and retrieve information about an old library Altair for there will be several key until it finally my coach the persecution of the Knights leader receives and presents these in a Templar camp afterwards. After his early death, we get a diary which will help us in finding the keys.

As a result, we find ourselves at Ezio's arrival in Constantinople Opel (Istanbul) back to where Ezio to ortansässigen Assassineführer Yussuf hits will take him up to date and introduces him as the great mentor for his brothers and sisters. Of course, the Temple come up is also in Istanbul ubiquitous and so Ezio has to deal not only with the main story Leading Search key, but must be here again with Templars mess.

However, there are a lot of those too few of them on the roofs of the city and on the streets. The need to unobtrusively move flies very fast, because the Ottoman patrols an ignore as long as you do not attack physically or murdered before their eyes. It is far too unmolested unless you enter the controlled areas of Templars that are similar to the principle of Borgiatürme.

But here you get is not directly served the captain. You must unmask him only with the help of the eagle vision and these game mechanics will meet you in the course of the game more often. Did you spot him, so it is natural to send him in the dust your goal. But be careful. As in Brotherhood are all captains cowards and hide in their building. When that happens we have to wait a Ingametag before you your happiness can try again.

Has been able to send you the captain in the happy hunting grounds, so it is necessary to climb the tower to light a beacon on which your Assassin brothers and sisters to take over the area. As in the previous parts of this allows you a selection of shops (blacksmith, tailor, etc.), Group buildings and landmarks to purchase.

The fractions there is a slight change. Now, instead of the courtesans you are the Roma side. A fairground people whose women do likewise as are distract the guards. Otherwise, they surround you, so that you can you move unseen. However, be careful. at enemy units two of the four women accuse from this independently deflect. So be careful, because you very quickly stands alone otherwise. ;)

Through the accomplishments of course is obtained as in the predecessor every 20 minutes cash for other expenses. So z. B. weapons, armor, larger quiver, medical and bomb parts.

Another recognition from the predecessor is the Brotherhood System. Up to 12 Assassin brothers and sisters can recruit and train her to call for help or send to foreign missions. On the foreign missions is new that you completed missions not only in the cities, the lower the Templar influence there. You could also take over the cities and thus secure additional income.

Through experience points rise up on your Assassin Level 10. Then you have to assign it an Assassin fortress (which has to be taken before), thereby forming a master assassin. Only then can a higher level - maximum 15 - reach. Conveniently, all will be deducted from Level 10 earned experience and completely transferred a Master Assassin. At level 15, these ensure that the respective festivals Assassin is not ingestible and thus protected from Templar attacks. The beautiful here is that you have your own short mission for each candidate Meiser offering of race, over attacks and information gathering everything.

The Templar attacks Ubisoft has something considered very great. Is your notoriety level is too high, Kannes happen unprotected Assassin fortresses fought or are attacked by Templars. The same applies to the conquered cities of the foreign missions. So it is here in the form of a defense tower defense to take over. Here you placed for the currency moral barricades, reinforces this and sets Assassins from the rooftops that oppose to the onrushing waves. As an additional aid Ezio uses his gun and can call a cannon shot to help. Manages the defense remains the celebrations in your hands, otherwise it is necessary to kill the captain again. Usually it is easier to lose the fortress and kill the captain again.

The bombs are probably the most fun novelty, but these are so rare requires that one can neglect predominantly in the game. Apart from various trophies and group challenges.

Another new feature is the previously unmentioned hook blade, the same as the (way too overpowering) double blade works in principle. At least in the fight. It offers several advantages:
- To roll over opponents: You can at enemies running towards you and roll over them, so you stand behind them and have them automatically in Visir
- Climbing: Climbing Like the jump can be overcome higher distances
- Recovery position: overcome the missing distance to roof edges, etc. With the hook
- Zip-line: A zip line leading from roof to roof

The zip lines seem to be a substitute for that riding was completely deleted. However, the underground tunnels are available directly from the beginning.

Another innovation are the missions that are managed with Desmond. These are peppered in the first-person view with Jump & Run and Puzzle and Rästelelementen and bleuchten way Desmond's past, which is usually contradictory to his statements in Part 1. For this purpose must be collected with Ezio data fragments. This unlock gradually Desmond missions that can be found on the Animus Island.

Finally, something that I liked very much. The relationship between Ezio and Sofia. :) That brought my girlfriend to constantly sit at video sequences beside me.

Pro:
- Large free walk world
- Beautiful final vision (albeit somewhat confused)
- Riding away
- Bombs
- Challenging tower defense fortress battles
- Desmond and Altair playable
- Adlerblick is useful
- Action-packed missions
- Optional mission objectives
- Improved and expanded multiplayer mode

Cons:
- No different difficulty levels (read: easy to play)
- Too little opponents advent
- AI opponents partly stupid / not persistent enough
- Required Insufficient Crawl
- Double blade still too overpowering
- Assassin support still too overpowering
- Hail of arrows still too overpowering
- Counter-attacks still too overpowering
- You have (all found in corpses) no arrows, balls, medicine etc. Buy
- Hardly real need for bombs
- As soon as demand for fractions

I speak from a strong buy recommendation. For AC fans a must and a worthy conclusion of Ezio Saga. However, I bemängel the criticized already in Brotherhood things that make the game too easy and lax. I would hope that the next parts are much more demanding.

Quite alright 4 Rank: 4/5
May 29
Super Charger 8 Rank: 5/5
May 13
Cool 1 June Rank: 5/5
August 10
Very good product in 1283 Rank: 5/5
July 17
correct equipment for the price Rank: 4/5
September 11
bad product - nothing star Rank: 1/5
January 3

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