Amazing Game Depth

Amazing Game Depth

Ravensburger 26530 - ASARA - land of 1000 towers (Toys)

Customer Review

Asara is a simple game that manages with few rules to develop an amazing depth of play. Each player takes on the role of a tower builder who has the goal of the highest, most, the most decorated and build the most luminous towers.

Each player receives a certain number of buyers (hand cards in five colors) and some start-up capital. These buyers can send them to the different markets for tips, windows, foundations or middle parts. The tower sections are also available in five colors. To obtain a tower part in a desired color, Considering a buyer in the market and paid for from the tower part with his money. Cheap brown tower components bring many victory points in the final scoring a few, expensive white tower parts. Gold Decorated tower parts bring extra points and are particularly desirable. In addition, you have the buyers opportunities targeted to buy tower components, which are not present in the offer of the markets, or to become the first player to get money from the bank to recruit more buyers and, as a last resort to its towers with the help of a particular field the Baukreis to build. Are all hand cards played, there is a annual ranking (number of towers and ornaments are counted), are for four years, there is the final evaluation (who has the most and highest towers of one color? Who has the highest total number and the highest tower?) ,

That sounds to this point extremely boring to? That it would be if there was no compulsion on the color Märktem. That is, if for example a player receives a foundation by a blue purchaser, so other players can use it effectively in this market only with blue buyers. If you have any blue card in your hand, you can give any two cards and so bypass the color compulsion. The big drawback: I have less options available, because I need just more buyers.

Six richly illustrated pages of rules leave no questions, everything is explained datailliert examples. The octagonal Schedule is nicely designed, drawn the cards nice and everything material is of good quality. The feeling is very positive. You get a lot of things for VPs. You always ways to do something, even if other players thwart their own plans. You build, rather than destroy. Nevertheless, the game does not work as desired. The game is tactically coined because you have to face new situations in the market always. A lucky element is present by the random display of the markets and the hole cards, but it does not domoiniert.

Minor niggles can be, despite the positive overall impression, see, but do not fall very significant:
The brown and red towers can not be identified by their colors well zuordenen in low-light areas. The basic structure of the board is puzzled together, but be inserted triangles have no connection to the backbone, which is why they can easily slip. Asara plays in all occupations well, but differently: in pairs, you feel little in the way, with four players, the game is less predictable. The whole interaction between players takes place only on the game board, there is no commercial element and no action cards, with which one can have a direct influence on other players. And the topic sounds simple significantly more boring to, as it is the game at the end.

Despite minor shortcomings exist for Asara from me the highest score. Why? Because it is a very gelunges game with a great feel.

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