The scope:
On the first pass I needed 22 hours. I am often died, a lot of things I've looked at and I'm often manifests slowly / gently headed because I really had incredible respect for the zombies:) !!!
The second time we went within 16 hours. There I had in addition to the "usual", two other ingenious (scripted) shock moments I did not have the first game! For this type of game that is so extensive, and the replay value is very high!
To the atmosphere:
Simply madness what is on offer here! In no other game I had ever such a shock moments! The game and fight - mechanics contributes a significant part. For example, if you have a zombie with the club fought to save ammunition. But not really a problem suddenly come more acoustic signals from Gamepad: More Zombies approaching and then comes panic. The tenacious beast is simply not on the ground, I can not look at the pad, therefore, to examine which direction come the other biter. I only hear the pings from Gamepad always be louder! Then switch on the gun and in the hustle and bustle going 2 of 3 valuable shots next !!!! Then run wherever - the main thing away! The soundscape is perfect, just as the "music" that is rare but consistent though.
That's what I expect from a survival horror game!
To control:
The gamepad has been well integrated! The card is an important element and is always shown on the pad. A quick look at the pad and on it goes and although having to pause the game without! The "buttons" are displayed on the touch screen are easily accessible without having to look at the pad. Weapons with zoom are used only on the pad. If you shoot with a crossbow for example, the game pad must be upheld. Then appears on the pad a crosshair and the enlarged area. Using tilt sensor can then be targeted, but this goes well with the analog sticks. When lockpicking touchscreen and Rumble function used.
If you've played ZombieU, one can not imagine a more different controller. By contrast, everything faded unprecedented.
For graphics:
There I do not understand the reviews really. It merely criticizes the texture sharpness, which is indeed mediocre, but still looks good. For ZombiU does not "stark naked spaces": Everything is very detail-placed and presented in accordance with the neglected London (graffiti, rubbish, mattresses, cans, barricades, leaflets etc.).
There are also light, rain, smoke, fire, shadow - effects which I have so far yet anywhere seen in a game!
The Bugs:
During the third playthrough I died specifically in those places where it is supposed no longer to proceed and the score making it unusable. This was not the case with me so far !!!!
The only was a hanger when loading and once I had to finish the game because I'm stuck on a wall.
Other reviews:
1.The Zombies keep too much of with the bat !? If this were not so, the game would be too easy.
2.Not enough space in the storage box !? This was done deliberately, in my opinion, so players also use the objects !!! Horten not need, because you will continue to be supplied in accordance with the game. But this should not be a call to waste now:) !!!
Conclusion:
For genre fans is ZombiU my opinion a must buy! Rarely has so me captivated a game! Kudos to Ubisoft and its Romanian development team!