I also belong to the generation of those who have played in their youth "The Days of the Tentacles", "Monkey Iceland" and before that even pure text adventure on the "breadbox" (C64) and later on the Amiga. This tradition is also seen "The Inner World". Bizarre, loving, and originally designed characters in an equally incredibly curious game world. The background story has charm and humor and the dialogue and, above all, the actors make the adventure into an entertaining pleasure.
Entertaining also because the game, depending on the players in 6 - is played by 9 hours. One could see this as a negative thing, but for those who tend to casual games, so the casual games are devoted to and who want to make no hourly or even long game nights Session, the playing time is just right now. This makes the game interesting for adventure newbies and even children.
The loving and unique design of the game and the game world is also reflected in the packaging and additional material. Funny I find ideas such as the crochet pattern for "dove" hack, though I myself am not powerful the art of crochet. The other additions such as the hack-stickers, the soundtrack and especially the postcards can really be seen and round off the overall positive impression.
Conclusion: verifiable real gaming experience, where you will remain off if you have not played even a week. Whether the toy to "cult" has, Wes is the case for example of Monkey Iceland, remains to be seen. Overall, the game is also a proof that German game developers do not have to hide behind the international competition.