The character change is due to the narrative of the game, because while the gameplay runs very straight in itself, the story is dramatically sent nonlinear and told at different places where operate different teams whose storylines grow together gradually, and the overall picture on the resolution of the story heading. We move at the end of each of the episodes in each place and thus the character.
The game is played in typical 3rd-person manner, the speed of play, however, is to call the comparatively sedate. We now hunt no more classic zombies but distorted monsters, reminiscent at times more to "Silent Hill". In addition to various Boomstick that can modify itself by findable kits, we have a kind of scanner with us, which we find on the one hand hidden items, but above all to analyze our opponents. Through this analysis we can earn additional health bonuses. Because the character regenerates automatically, every energy loss must be compensated. To this end, however, no health bar is applied, the state is mediated visually by color fading and bloodstains on the screen. We must appreciate quasi, how we are doing, which makes the use of limited green herb interesting.
Back to the roots are known from the old parts of doors that can be opened only with certain keys. We get the key usually by Slay particularly tenacious creatures that call for special use.
In general, leaves the question whether "Revelations" goes back to the roots, with restrictions answer with yes. Confined spaces and scarce ammunition that bypass the sometimes require of enemies, a moderate tempo, and just a few shocks, but a continuing oppressive feeling ... yeah, you feel transported back, despite the apparently initially very unusual game environment.
Through the varied narrative and balanced gameplay the game is able to captivate a. As an addition there is the already mentioned Raubzugmodus that can be played solo or via Koop. Here circumscribed areas are cleaned with a character of your choice of mutants. Through these missions, points can earn and invest in more equipment selbige. Special Services also unlock more weapons and characters. This game mode can thereby also to motivate and captivate through the story out to the screen.
Overview of a great game. Frumpy, but charming, thoughtful, varied and long Time. There are little things that keep me from forgiving a 5th star. Let us begin with the mini map - it does not rotate with the line of sight. Makes me mad! The callable menu card is also confusing and cumbersome to use. Orientation is an unnecessarily complicated.
In addition, just would have been technically more in it. It's okay the way it is, but with so much room for improvement is somewhat regrettable.
Apart from me since Resident Evil 4 (and perhaps to a lesser extent 5), finally able to convince a Resident Evil title completely again. Would highly recommend it.