Multi:
Graphics: same observation as for the solo, the game is ugly textures of vegetation, water, roads, vehicles, urban complexes, short game in general is in my opinion just worthy of Battelfied 1942 it is smooth, it's flat, it's more moche.De defining objects evolves when you get close, it's frankly passable!
The sound effects: I do not find immersion we could find in the other battlefields, very dull, it's a pity if you can discuss the strengths and weaknesses of each installment there were at least that, the noise of vehicles and weapons banging grve, is nothing! no atmosphere.
Also the choice of music in vehicles quickly and skeletal eventually binge.
The gameplay: fun and very fluid except that feels not to run but to drag in places.
All buttons are configurable but to still the possibility of some interchange options, default is the main aim / shoot L2 / R2 (for regulars like me we just switch to L1 / R1), I do not know if Rockstar who influenced them but it resembles it! Let us understand I love Rockstar games but this is not the same games and that's not the same gameplay!
Other influences (it çi harmful) the respawns the way Call of portnawak repeatedly enemies appeared before my eyes and vice versa, I can not tell you the Skeet and 5 stars campsites on some maps , on this one it's me who eats a lot (I move a lot when I play).
The vehicles (including helicopters that I master correctly!) Are really ok and no pleasure to ride anything (even with music that goes well!).
It has 9 maps for 7 game modes:
Steering (12vs12) everyone defends or shines loot bags to evacuate by helicopter.
Darling Clementine (12vs12) are recovered cars and we try to destroy those of adversaire.Le way I advise everyone to start, because to upgrade your weapons you will have a lot of money and it's a right mode for rapid progress.
Dirty money (12vs12): each camp argues pognons stocks to recover in the center of the card and store it in its lines.
Rescue (5vs5): prevent or save and repatriate two hostages on a mini-map and in several sleeves
Contract (5vs5): Shoot down or protect a VIP (which you will be part sometimes) on a mini map and in several sleeves
Conquest (12vs12): no comment
Team Deathmatch (12vs12): no comment
There are big problems balancing network (netcode) on parts (fortunately not all the time!), Making them unplayable and you often force them to leave to reconnect elsewhere, simply connect via the server to s 'realizing it, you get slaughtered in the US and some European servers servers are not worth mieux.Vous empty your charger on the opponent arrives without anything to him, you will fall from a bullet without seen your opponent, colleagues / enemies will move like creature in Mars Attacks (rolling on the floor), etc.etc.etc ...
The game takes only 4GB of hard drive space but the cake mouline so sometimes the game in the PS3 than it is worrying.
This version is still very porting to hurry to the PS4 PS3.
Finally Visceral Games we laid in a fun and relatively playable game but that leaves me on my hunger and I think it will be used for all of the license, others may amuse longer there.
The whole is still very cafouilli, we do not know what to do and where to turn in some maps, I spent a package of hundreds of hours of gameplay on other numbers (except Battlefield Bad Company 1) even if they each had their faults, I always found ais interest, not that one, after a dozen hours of multi I already had the impression of having gone around all the maps and game modes and it only took me 10 days to be completely blasé.
Sold to 30 agree but I think it's not worth more, I sold.