Well, the story itself is not a bad, one has served in various religious or spiritual stories, but somehow then ists not implemented really profound. Man running and jumping through undoubtedly unusual, painted 3D and 2D level. The are times quite psychedelic, sometimes more traditional (watercolor-like), often very minimalist shadow / silhouettes games, etc. Sometimes the graphics bugging but also and do almost in his eyes hurt, as with some level in high-key optics, ie white backgrounds and almost white, very light gray or blue objects.
The battle system consists of relatively simple Button Gesmashe, but some opponents and especially bosses to "Normal" are partly demand already quite, and switching weapons (there are 3, melee easy, fast weapon Nahkampfe heavy, slow weapons (tanks breaker), Ranged ) are needed to master diverse Boss / Mob tuners. Otherwise, the combat system is fairly liquid, only that for my taste phased way too many fights in the program are, thus far, the story moves into the background again.
The bosses have mostly identify weaknesses that can and often also by the right choice of weapon for each phase of the bosses must champion. Otherwise, run away from skills to avoid them, etc. A little bit (!) As in Zelda, only that you have to tackle a boss much less opportunities (fewer weapons).
The jump passages, are relatively simple and the only difficulty is sometimes that platforms appearing through shade lower than they are at first glance and you as blocked by an invisible wall does not come to the platform but falls into the abyss, or by the partial arg geblurrten one plate shapes simply can not ignore so good was how far away is.
Some of the X button to jump responds not exactly bravurös and if you only briefly tapping (because you would jump too far by holding top stay, so on the platform), it may be DSS simply continues and falls back into the hole. It is sometimes not so easy to achieve the desired effect with a targeted amount of pressure, which can frusten properly. However allermeistens klappts quite well.
Basically ists quite boring, you walk through simple tube level (which also are very very narrow small paths / roads / tunnels / caves) which are partly not much wider than the character, mostly just straight ahead forward, rarely one can times to turn left or right, every few meters you have fights that then also often "Arena Battles" are (so you can fight for time not great either way, but must do 2-3 waves mobs before it goes on). The story then consists of small video sequences that some bridge and charging times are the various levels, as a narrative or before boss fights. So you dive not really a.
Well, there is a hack n Slay is also because you can Stories good intergrieren (Lord of the Rings War in the North, even when Warhammer Hack n Slay is the more interesting and in my opinion was not a firecracker, the really good games of Generes like Devil May Cry, God of War, so I need to start not only of the game is light years away).
The only thing that stands out here is the graph, but a game lives halt not only of my hope was somehow that me the graphics and story enchants such, so that the simple combat system (which is also fun in other games, only here irgendie not, eternally the same opponents 5-6 species that do not act degrees and exciting look) is not sooo great the game decreases.
But here really is only the graph left. Every now and then I'm back plays 1-2 hours cause I did not want to condemn hastily, but it is not a bit more interesting or better.
Boredom in beautiful appearance, I do not have, because I can look for another two hours out of the window and watch as the grass and the trees blowing in the wind, so I at least not nerivgen opponents and the graphics are even more beautiful: D