Without unnecessary repetition short addendum to the existing numerous reviews of the individual parts of Guild Wars; for clarification: The Guild Wars series is generally dozens available for solo players, if not hundreds of hours great entertainment. I myself have been playing for a long time ignored because of misconceptions in favor of other games because PvP basically does not interest me and I thought the quests and campaigns were only accessory in preparation for player-versus-player battles and guild battles. In this respect, however, the title is misleading:
Since at least the configurable hero in "Nightfall", which are still much stronger than the followers in the first two parts of "Prophecies" and "Factions", it is also a great single-player role-playing game. Especially arise incredibly complex "synergy effects" if you have more than one campaign or the extension "Eye of the North"; you can work with any heroes from each campaign from a certain time, typically with level 10 or when you reach the respective capital, go to the other continents. This can also be the "Prophecies" - the hero (instead of just followers) and give "Factions" -Charakteren. In particular, "Prophecies", which as a single game has not only no hero, but also a much longer and more difficult path from the starting area to the capital, thereby considerably easier.
In the second part "Factions" is obtained per Quest on average more experience points than in "Nightfall" (and much more than in "Prophecies"), so that players who play their second, third or fourth character often begin in Factions to to have him quickly to the maximum level. (Small) disadvantage of "Factions" is possibly the graphics and design of the capital Kaineng, in whose numerous districts held a majority of the game: The Asian city in the style of the Middle Ages is impressive nice but possibly after 10-20 Quests also bit dull and most importantly - on purpose - relatively confused, what the orientation is concerned: a maze of streets, bridges and angles. Even after the city you can only choose between "forest" or "Petrified Sea Green" in principle. "Nightfall" offers insofar with jungles, deserts, swamps, towns, caves and a kind of "hell" definitely more varied graphic sets because simply more different landscapes are there. "Prophecies" is also graphically beautifully that it's two years older than "Nightfall", you realize more of the gameplay (no hero, elite skills only towards the end of the long campaign) than on the graphics.
For the expansion of "Eye of the North" would have the character in principle possess Level 20; But as soon as (approximately at level 10) has enabled access to the north in one of the capitals by Quest, the character is "fictitious" only for Eye of the North is set to Level 20 (until it is really applicable) and can continue to play immediately - so it's not like in Lord of the Rings Online or World of Warcraft, where the extensions in a way, only weeks or months of dedicated play presuppose until you arrive in a new area.
Thus, - in extreme cases, in possession of all the 3 campaigns and the expansion - each character a plethora of quests to choose from. The great thing is that it is always possible for Guild Wars in general, useful and profitable to play in "hochleveligen" or lower areas, even if you are in groups with large level differences; eg as a Level 8 with a friend Level 20 (plus respective hero) it is still playing meaningful because there are for each advantages: Not only leveling up, but also the other continents tour (in which one is not even become Level 20) find there directly controllable new outposts, uncover the card and heroes and quest givers etc.
Most of all motivated - even more than the oft-cited "Item-Hatz" for rare items - Guild Wars activation always new skills (skills) that always allows new combinations for the 8 simultaneously usable. Skills can be bought not only in towns with crafts dealers, but also captured monsters and unlocked as quest rewards. Even after 150 hours of play as a necromancer monk one looks forward as huge as a child, when you as a quest reward with Level 8 receives four new skills with an Assassin-ritualists and gets additional attribute points.
There are always test accounts on the official website, in games magazines and games sites. So even without PvP: clear recommendation!
Who is Oh this compilation too expensive to start with, the remember that no monthly fees incurred more! Well worth the money the game is absolutely secure. Alternatively, I would for Guild Wars Nightfall output + Eye of the North advise, see above.