"Alice: Homecoming of Folly" or "Madness Return" for purists. A rather unique game with a universe and atmosphere of its own, whether in the characters / enemies more than interesting design, with original weapons, a sound of thunder band, puzzles of all kinds ... In this game, wacky universe is biased out of Lewis Carroll was preserved. Graphically, this is a graphic and slap some times, it persists in trying to reach a platform which is actually only the scenery or more commonly the empty texture. But that is largely overtaken by the number of successful comic cutscenes that nothing breaks the rhythm of the game. The only real downside of this game comes from the scenario at the beginning is unclear and as in any game, after a few hours, it expects to have more clues about what is happening. But the "reality" and "madness" Alice's little more than a disorienting, or even make them give up the controller since it no longer wishes to follow the script but just play. Indeed, the dialogues seem to want (intentionally) say anything (maybe the original version catches it) because it rotates with puns sometimes clumsy which we no longer pays intent ounce. And one final one we consignments from one end to the other the world of Wonders (very pleasant) to talk to someone who tells us nothing (very frustrating). In addition, the "souvenirs" (item that picks up during the adventure), are supposed to help us understand / learn from events in the life of Alice, but again 70% are only sentences without interest. Another negative point just a few passages where the gameplay is changed (slide downhill, ship control, a doll's head, or 2D puzzle), few to be in bad taste, but each course with a head doll can be as much fun as unpleasant by management.
Finally, a game that can occupy a few hours the most reckless of you, but do not put an astronomical price to get it. It is in the presence of an entertainment than a game console / pc.