Material: 08 Entry: 08
Feel: 07 long-term fun: 06
... And do not get caught. Good teamwork and adequate planning is half the battle.
The game: The goal is as part of a security team to rob a bank to sample and detect the vulnerabilities of the security system. For this, the game is first divided into two phases: the preparation phase in the learning, the individual player skills and abilities as well as spy on the crime scene and collect evidence for the "raid". In the implementation stage, the band goes into the bank and tries to pick locks, disable alarms, to find evidence of the safe code and the guards to go out of the way. This time pressure than ever to difficulty are only 35 - 45 minutes. In this cooperative game involves, in particular, to respect beforehand. Of learning agreed and sent divide during the coup, as time does not allow everything. Skillful division of labor leads to the goal. The team is the star!
Who has the tiptoi pin previously assigned only to the children learning / game segment, is disabused. The Million Dollar Giveaway Ravensburger is a really family coup.
Material - 08
Included in Brettspielbox are 1 Schedule 1 watchman figure 4 player characters, 4 player boards, 7 character cards, 27 skills-puzzle pieces 12 plan maps, 7 rivets markers, 1 numeric markers, 6 Castle marker, 6 waypoints markers, 3 consoles , 3 alarms, 1 Gold card.
The material gets especially in the skills and player boards deductions, because you at this point the usual quiet Ravensburger Puzzle strength could have used. The material is simply too thin. Something that could cause defects when used intensively.
IMPORTANT: You need definitely a tiptoi pen (this is not included). Could here for new users, a barrier to entry exist.
Getting Started - 08
The entry can be done in two different ways. Either you read the instruction manual or to the introductory tutorial. While I find the game instruction is not so clear, you can take the tutorial largely rightly (little things you have to have read in a particular case).
Feeling - 07
The first feeling is a little unusual. This is partly due to the use of tiptoi-pin (when not in use so far), on the other, especially in a game with real-time use. This applies both to the learning of skills and abilities, as well as for the rest of the game. Since there are certainly moments that are like chewing gum, since it is precisely all players learn in the preparation phase or explore. This can go too fast sometimes, when you are in the bank and the guards just turns his lap, and one with the lockpicking or pass through rooms is not finished yet and will possibly disturbed.
Its high attractiveness the game through intensive consultation phase in advance as well as during the coup. Since you can support each other and jump aside.
Criticism I practice primarily in mind that playing the game four unequal easier than if you are traveling as a couple. Here you should have installed additional adjustments in the degrees of difficulty.
Long-term fun - 06
The game is brought out more frequently. Because of course you want after the first sample batches - if you understand the mode - the timescales crack.
However, at this point is also the great danger of erosion. If the target is reached, threatening - like computer games - the risk of wear. At this point Ravensburger would be well advised to provide for a certain time a small update for the software to provide additional difficulties or other options. Only then can the long-term fun remains. Furthermore threatened in other parts, particularly in the preparatory phase a little bored with respect. Of the time-consuming learning. Even the guards could be fitted with a random function (telephone call, etc.) that distracts him from his route.
BRETTSPIELBOX TIP: When learning the skills themselves impose restrictions: For example, each hero must learn only 5 skills. Or you might have even reduce to some extent the time.
Brettspielbox