The Games of the Rainbow Six series have a long tradition. From the beginning, and any gaps I was there and had fought criminals and terrorists in all countries, even in the future. The games were living here by a high degree of realism and tactical claim. A dominant element of this is the AI of computer opponent. Rainbow Six 3 sometimes enjoyed myself with the fact that the opponents behind around wegschlichen sometimes after the first confrontation to be surprised by others. These were first successful beginnings, I was hoping for more. This hope I was robbed by the playable demo of lockdown. The computer opponents are shooting gallery figures whose maximum tactical performance is behind etc. to search cars, walls cover and wait until they abballert from afar. If I want to play something, I play CoD2 or MoH (what I do now and then). But of Rainbow Six, I expect something else. Moreover, I have never waited months for this game. There are years since the first announced release date of lockdown passed! Again and again, the publication has been postponed. And then comes out as a trivial, average kiddie shooting games with. Disappointing! And with respect to the tradition of the game a lot of nerve. Lockdown is certainly not bought from me. My reservation I canceled. Instead I ordered the SWAT 4 add-on. Since the AI was not bad, hopefully because the makers have not set on "Wow-ey". And my very great hope is that the new Ghost Recon no strikes even this way of flattening lockdown. Shooting bit is OK, but without thinking it's not for the UE15 Group. My request for the next Rainbow Six: improving the enemy AI on Prio 1, adaptation possibilities of modern graphics engines on Prio 2. Otherwise, all his (Story, Missions and weapons Do not identical to Rainbow Six 3 ... - )). Then I'm back again.