Deadly Premonition to name a tribute to Twin Peaks is necessary - even if Hidetaka itself has always kept covered at the moment. Too obvious are the countless allusions to characters, events and places in Lynch. Even the music here makes places bridges between game and series. With Silent Hill, there is still another obvious example. Nevertheless, the North American town Greenvale and the surrounding forests, the memory of Twin Peaks omnipresent and the game thus remains far faithful to the model as Bright Falls, where Alan Wake in the spring of 2010 almost simultaneously rather in the footsteps of Stephen King was traveling as where David Lynch ,
Francis York Morgan appearance. FBI investigators with particularly strong Profiler capabilities and bulky social behavior. Suits. Smokes. Coffee Addict. Movie fan with a penchant for the 1980s. Intensive dreamer. Schizophrenia. The brutal murder of a young woman take him to remote Greenvale. It will not remain the only one. York will be in danger. It is people come emotionally very close. He will carry them victories and experience losses, the scars are left behind. Other scars will heal in Greenvale. And he is even more need to know that evil is never finally defeated. Sometimes it only sleeps for a while.
The immersion in this world is not necessarily easy. A few hours to stay here in the dark, if all this is supposed to be just a great, quirky joke. Or if anyone here has failed grandiose to the Pitfalls of Objects. At the beginning, it must be said, acts as Deadly Premonition pure, great Trash. Clunky to be controlled combat sections without any claim (especially bad in the PC-implementation), crowned by pesky Quick Time Events where an ax murderer in raincoat has made its appearance. Ungelenk acting character animations with repeatedly repetitive gestures, facial expressions and acting inappropriately choppy movements. Driving sections devoid of stimulus. A city landscape in which one if its monotony gets lost again. A completely useless card function. The whole drowned by a strange soundtrack, which simply does not fit for experienced more than once. And since you have not yet spoken of the action itself, which intends to join in their crankiness apparently where at Lynch in 1990 was final. Japanese flat.
Not everyone will get over this initial threshold. Deadly Premonition is a long game. There are many distractions in addition to the main story, which you can indulge in at any time. You can go fishing with York and ascend to the local Dartlegende. For the collector's instinct cards are distributed in the playscape. And in Greenvale romp over thirty NPCs with their own daily routine, you can shade and area rugs at the right moment, keep small side missions ready for. Some of these are absolutely gamy and bring us such as special weapons as a reward one. Others open small lateral columns of the story. With all the passes of the day, during which you have to get food and give rest breaks York. The car will be regularly refueled and cleaned the suit and changed. On the rides by themselves Greenvale York entertains with Zach, his omnipresent imaginary partner (or we are even themselves?) Through Spielberg films and the pretty blond Deputy. The weather and the landscape and roaming Sigourney Outside replaced by the roadside waiting impatiently for a ride once again. And gradually, without you noticing really like, you will be at home here. Swery 65 has us hooked. And that's the point, where he directed attracts more and more in the middle of the game.
As it in Chapter 26 after the great, shattering finale is then over, we find ourselves as we go moody-elegiac by Greenvale and say goodbye. I went there at least. The big stories that remain for a long time with us and that we will never really forget are always those in which happens a loss. I cried at the end of the game and I am not ashamed of my tears. I had the pain of parting, I did not want to get away from these figures. I no longer wanted to continue, and from the depths of the surrounding forests where now lived a piece of myself in Town. There are works of art that do something with us. The dismissed changed us because they tell us something of humanity and of the hopes and pain that brings our existence with it. Deadly Premonition, this great, charming, bumbling, impossible game - it goes where very few games are so far gone. In our heart. And there it beats wounds. And roots.