Maybe Baldur's Gate is in my nostalgic memories better than it really is, but I did not find it half as well.
DA is what apparently are Neverwinter Nights 2 is simply standard.
The story is not wrong, but not very. The combat system is a variant of the same one in the NWN 2, ect ect ect ect Drakensang gets repeatedly .... and I could not inspire the very first time. It has in details advantages and disadvantages over the others, but ultimately it is the same.
Also, it has the same problem (for me) as all the games listed above: for small groups.
If you have 10 fellows and a ruin or something researched, why should it remain 6? Surely in this system would in larger groups lose track ... that's why I do not like the system particularly.
I would not hesitate to graphics and combat system of "Temple of Elemental Evil" the here prefer (the game was pretty bad in terms of every other, but the combat system has never been better, neither before nor after ^^)
Also, the vehicle system is not outstanding. The Fellowship of themselves are not particularly interesting but also not wrong. In BG (2), as his successor DA sees itself, the stimulus was the fact that "out of nowhere" repeatedly talks began between the companions, the companions .... over and over again. These were not "rare", and let the Imoen & Co, and the entire world, despite isomorphic graphics, light years more vivid than the good Animated Morwen ect.
Here relations with the companions are simply one-dimensional. Practically you can someday in the camp take an hour and pure play through the dialogues with all companions.
But that's something I'm missing in ALL modern RPGs.
In the story it looks similar, it is completely linear, the fact that you can choose the order in which you visited is the 4 "stations" a window dressing that may have worked at the very first time, but long gone.
Since I was (once again) better BG2; well that was linear and partly; but I have loved the part in which the task was simply: Earn 20,000 gold coins, and one ton of small and larger quests that had included also the companion.
Or here was the simple choice how to get from A to B decided to come crucial for what happened.
Sometimes it is the little things that make a difference.
But even that is not a pure Dragon Age problem but a problem of more recent role-playing games in general.
But if Dragon Age is measured in Baldur's Gate 2, it must be like to be compared.
Furthermore, I like a lot of smaller details, such as are not the appearance of weapons, look in an otherwise to "realistic" acting around like a comic book and badly proportioned. And, there may be many objects with many values give, but they all look the same. That would not be so bad if they would look at least GOOD.
Even there the usual 0815-crafting system .... ok it seems to me that people like crafting in games, I personally think it's only interesting when it's more than just components zusannemzuklatschen then to get a predefined subject of just as a Loot could or could be the merchants. When crafting, why you can not look and preparing themselves, at least partially affect properties of objects?
But even here there is neither worse nor better than others ...
Long story short: The game is no more and no less average.