* Setting Up * Each player gets drawn against a character who has four different attributes (value 0 to 2 in strength, skill, charisma and combat) and two special features. He also receives a potion and a wood. Its constitution is set to "4". Finally, the players pawns are placed on the field in the city center Schedule. On the Schedule tiles face down on the intended locations distributed (Mountain Range, Plain, Forest), which show on the bottom rewards in the form of experience points (+1 on any attribute), objects (+2 on a specific attribute) or raw materials (wood, fur, ore). The three types of Adventure cards are shuffled and piled up so that the simple adventure ("1") is on top and the most difficult ("3") at the bottom. Three of these cards are revealed. One can recognize the nature of the task (sample on one or two attributes) and the rewards (often commodities). Finally, the way the cards are shuffled and placed face down ready. This show for all 4 directions of what to expect for his future. Because there is kind (mushrooms, honey, herbs) to collect or small events to survive (sample on an attribute, if successful there is a raw material). * Gameplay * If a player's turn he can first with the bank (3: 1) or with the players and commodities exchange in kind - as settlers. -D He then has two options: Either he produces (or builds bride) or he expeditiert (scouting and hiking to a destination previously selected). If he has even started an expedition, he shall end but only. When he can produce potions established (which help with the sample) or gain victory points by delivering the straight goods needed for the city's residents. At the beginning of the expedition, the player may scout: He looks under 2 landscape tiles and then selects a destination for its migration by placing his stone on goal. While hiking is the Constitution before, how far it should go: For each step a way card is revealed. The player decides every which way he goes (puts his pawn to the next field), taking into account (or take Naturalie a sample making) a possible event. When a player reaches his goal, so he puts his pawn back into the city and receives the specified on the platelet-back reward. * The Sample * A sample is defined by a predetermined amount on a particular attribute (such as "skill 8"). This value must match the character achieve a minimum quantity to stand the test. For this purpose he rolls again, adding its value in this attribute (0-2) as well as any bonuses (0-4 Experience + 2 for an object) to do so. Before the dice he is allowed (if any) still take a potion that increases the result by 2. If successful, the player will receive the specified reward, if unsuccessful, his Constitution reduced to 1 or. 2 * Gambling * The winner is the player who can win the first 10 Siegpukte. Victory points are respect for produced goods, for majorities. The supply of a particular citizen and for having passed the most successful adventure. * Résumé * Klaus Teuber has once again managed to realize an interesting new game with known mechanisms. The new element "Walking with the way cards" is very well resolved and will (hopefully soon) we encounter in a whole new (real fantasy) game. Then I'm very excited! The game is the adventure feeling very good again. Similar to simple RPGs (without moderating GM) the dice and card lucky one is of course quite heavily exposed. However Candamir has the huge advantage that a player can never completely eliminated. On the contrary, it remains exciting until the last lap! Candamir is no match for brooder and tactician, but simply serves only to spend 2 hours adventurous games. No more and no less!