In the there is little surprise to Mangrovia (Eilif Svensson / Zoch Verlag). And I have to agree with my wife quite, makes successful appearance but fun to the game. And a new chief they also seem to seek the same. So quickly gathered a few cards, built huts and govern his own little paradise.
The cottages
To be appointed in Mangrovia to tribal leaders gather 2 to 5 players chief points (VPs) by building new huts in the village. In most cases, this is done by payment of a combination of the field card and landscape treasures (payment cards). Depending on where we are expanding our hut waving various combinations of victory points or other bonuses. So offer about some areas of the game end reward points for majorities within the ranks, others were the more lucrative huts built in total.
Another source of VPs make the amulets. These can be drawn on a program from a bag and offer either end of the game once again a significant boost points, or can be used in special fields to build. Like all other actions also, however, we are dependent for their acquisition of the archipelago.
The Archipelago
Because before we even also may disclose only the foundation of a new cabin, we must sacrifice to the gods. For this purpose we have, depending on the number of players each round 1 or 2 sacrificial bowls available that we place, in order of play, the victim places the archipelago. It goes without saying that each field must be assigned only once. Competition is therefore inevitable.
All dishes were placed, driving a boat in a full circle around the archipelago and activates the fields in order. Each field is activated twice and has during return trip several options. While at the beginning rather pulling open or concealed cards is paramount, provides the return primarily building options. On top of that can collect or secure the right starting player for the next round amulets. Common, the first is compulsory Last while coming back on the outward journey. Accordingly must not only be given what you need, but also when.
Conclusion
First of all, I have to agree at this point my wife. Mangrovia is really beautifully done, and presentation material are inviting you to play. But the gameplay really can like. The basic mechanisms are well known, but there are also some new things to discover. The rules are rapidly internalized and also for inexperienced players to master. At the same time provide the various routes and options as well as the relatively high level of interaction and experienced players a change. Mangrovia that not to Hardcore.Strategen depends, however, should be clear.
Negative points are clearly the exception, but come quite well before. So it is just often instructed to playing on matching cards, the absence of which can quite frustrating. Also us the importance of amulets appeared a bit too strong. Who is playing alone it is almost impossible to beat. However, this works in each round games and only once.
Overall I would recommend Mangrovia consistently. The catchy and round playability and the successful presentation knew so far almost always to please.