But contrast is:
-. Teilw cards arranged differently than in the game display (superfluous reorientation necessary)
- Tactical assistance in some deficient
- Clearer evidence (eg a list or shopping box) to boss battles were often better to find in the text is in a struggle begun rather annoying
- Limited to one group (Lightning, Fang, Hope); . allowing Although the so-called super specialists (ie vanilla, Sazh and Snow), which are placed on peaking through accumulated points in their signature role, but has two drawbacks: first, are super specialists only after the final battle for the side quests interesting and secondly, I have Lightning, compiled Sazh, Vanille, while most fights perceived as much easier (esp. the first fight GEG. Barthandelus which was hard without Synergist with haste and Trisaster). At the very least would be a handout about possible group combinations and the resulting paradigms and stroke. Have been necessary changes.
So all in all helpful, but usually more of a starting aid for its own considerations / tactics.