In SC4, it is important to divide the uses of land in space sensible same one still has several ways to promote certain industries. With the included deluxe package rush hour addon there are also more opportunities for traffic planning, as one-way streets and tollbooths. The assessment is carried permanently by indicators such as the environment, transport etc. Overall, a great fun, especially as the surface but relatively easy to open up. There are also approaches to regional planning, but these are implemented inadequately. This brings us to the errors of this program, which spoil the fun part:
-Regionalplanung Poorly implemented. So for example, every city wants to eventually its airport and its University
-Transport Not optimally implemented: The traffic tends to take the shortest routes and ring roads are often not accepted. When a district has with congested main road, it does not work, to build a four-lane bypass road around it and "downgrade" the main road to the residential street. The result would be an even more congested main road and an empty ring road in this game.
-The Game is designed so that cities are built more spacious and contiguous. To build on his map a collection of many small villages with independent commercial and industrial zones, the program is unstable. The best way to bring the game to crash, is to cover the card with a colorful patchwork of many different surfaces.
It is these last two points make the game a little imperfect and prevent from my perspective the 5th star. During transport a realistic traffic planning is not really feasible, alternative routes / bypasses should be getting shorter. The second point interferes with experiments with mixed use, or if you just want to recreate a rural region.