Codemasters learns very very slow to ...

Codemasters learns very very slow to ...

F1 2012 (computer game)

Customer Review

One thing first: I play the F1 series since 2010 and by the way I got to know well Rennsimulationen like iRacing, rFactor, GTR2 and Grand Prix Legends.

F1 2012 is fun no question. But that made even F1 2010 and 2011 and now I have a feeling you drive an Apple-Related Product Policy: "You want a few new features then pay!" Because much has not changed with F1 2012. Slightly improved graphics, different handling of vehicles and different and new modes. The sound is as usual good, not amazing, not bad, but good. The graph shows looks very impressive, even if the vehicles to "clean" look, almost like plastic models. Otherwise, you can see individual raindrops on the car and helmet, worn car rubber flying a look around your ears when you go behind someone and the pit stops also see great, when you look out through the Department during retraction and go after the tire changes again in the Box ,

What Codemasters (hereinafter referred to as CM) definitely can: in bringing racing very close to the players. Career mode, team changes, long weekend, action and a reasonably sophisticated driving model.

However, there are quite a few design decisions, which I take to me on the head. On the one hand gives us CM the safety car. But only from a race distance of 25%. This makes even more sense. Rauszuschicken In a 5 lap race, a Safety Car for a lap is rather pointless. But why do I have to choose at least the third hardest difficulty, is completely incomprehensible to me. So if you do not like challenges or simply is not very good and rather goes on easy or medium difficulty, do not get a safety car to be seen. Absurd and artificial restriction # 1.

In addition, the 75% race distance has been removed, there was in the predecessor. That is, there are only three rounds, rounds 5, 25%, 50% and 100%. That may already be a great choice, but why in retrospect remove an option that was already there and has no disadvantages? Absurd and artificial restriction number. 2

No Long weekend in multiplayer (long weekend just in Koop, then even one practice day). Justification from CM was that it would use only a very small part of the user. But why not install anyway and can easily skip the users who do not want it or simply give them the choice in advance. Why not even install the same? The other way around would be any satisfaction. Absurd and artificial restriction in section 3.

Then the new game modes. Champions mode is a nice scenario mode, but it almost always boils down to the same thing. Catch and overtake someone. Nothing moving, but nice. And more features you take it with love, rather than how to do without (cough cough). But then the time trial attack. There are only 6 routes available. Why only six and not all? What's that again? Absurd and artificial limitation in section 4.

These numerous inaccessibility as lags in online mode, disconnections, and unfair Verwarnsystem gescripte events, AI come on. How does the AI ​​sometimes turns away or accidents builds looks absolutely horrible. As it would be triggered and mitmal breaks out the opponents car, which would sometimes physically impossible in style.

While the auto setup works only in order, but is basically only one setting for slow car fast car or, if you know which controller you have to move where. There come the positive aspects to fruition, but very little negative. Antiroll bar, for example: in the dry, the harder the faster one and has as good as no negative side effects handling. The slightly increased tire wear is subject to the higher rate. It's just a "speed-sliders". Chassis height: Always 1. Man is always to never, unless you cheating yourself tough on the curb (with the entire car). Camber: The more negative, the faster you drive. No compromises, brakes and traction remain good. The higher speed outweighs the extra tire wear.

And there are other possibilities ...

The cars for extreme understeer and as good as any oversteer tendency. In F1 2011 you had to be more careful with the gas, not to mention how Sims rFactor entirely.

No joke: In F1 2012 you can start the drive off full throttle, 2nd gear, 3rd gear, etc. The car will not break. At first I thought I would have to traction control, but there were all aids.

CM wanted to turn in slow (curve entrance), because you could go straight and pretty quick in F1 2011 (but watch the exit for the loose tail had), so the car pushes strongly on the front axle. In order for the lap time but not suffer, you can flat (full throttle) out speed, and shortly after the Apex. Soulful acceleration is no longer necessary, just be careful not to overdo it enough. There are countless corners that I can ride in 2012. Flat, which was not possible in F1 2011 (and in other Sims fortiori). I know that in 2012 no "right" Sim wants to be, but in 2011 the works but better. Why backtrack again?

And racing cars tend actually to oversteer and the understeer problem of no effect as strong as it is represented in the game. Here was simply exaggerated.

The next point of criticism: Replay function. After four DiRT titles and two F1 titles gives us CM still not save the possibility replays. Basic things like position and round missing. From steering movements and gas / brake, DRS / KERS to mention. G-forces are indeed included in the statistics, but I do see it either on the fly like a Forza still in Replay. I can think of after a race, although all the repetition, but with a 100% race it is difficult and takes a long time to rewind to the exciting stuff. Here CM failed all along the line. And there still are no such functions in the third F1 game, shows that it does not want other CM.

So I ask myself, what do they do that all year long. New licenses installed, slightly modified car model. Underline modes and options to add new modes for a few stretches easily change handling and graphics polishing something and you're done.

What is however gefählt me ​​the menu. This has by far Professional, noble and elegant. In keeping with the Formula 1. The same turns out the music menu.

Despite all the negative aspects, like this game. That's why it also gets four stars in fun area. That CM but not to learn or only very slowly, some things inexplicable strokes deserves this product only 3 stars. After the third part, I expect something more. At least not the strike of options, whose Keep would hurt anybody.

What I for F1 2013 wishes: Recurring known options, less artificial restrictions, improved replay function, improved net code (more than 5 lap race are not possible due to disconnections, and no, it is not because of my internet because I have long been Battlefield 3 with no problems games) and car setup as it should be. The career mode can remain so, the fun. The graphics are pretty.

I can therefore newcomers F1 2012 still recommend because it's fun and there are few alternatives. Who owns F1 2011 and can do without a current license, should wait until it is cheaper. At least I can still write CM, its pricing policy. The game is a bit cheaper than other full-price titles and is also faster cheaper.

60 Rayovac Extra Advanmced Type 10 Rank: 3/5
February 14
evening gown 1 Rank: 5/5
September 2
Pretty and practical 8 Rank: 5/5
December 20
Perfect 1 3501 Rank: 5/5
February 7
Effective! 1371 Rank: 5/5
March 14
good idea. 24 1 Rank: 4/5
October 12

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