Why is? In an underwater research station, players fight against each other for the most knowledge points. These are available by breaking down for example. Crystals, using submarines, octopus captures, expands the laboratory and so on ...
Your own "team" (ie the composition of the pawns that has a single player) consists of a scientist, an engineer (operating on different playing fields), submarines and a bunch Arbeitsbots.
We even hung half the evening at the construction and explanation phase, even though we had previously scanned portions of the manual and rumgeschickt for reading e-mail. Therefore, I will certainly not be angry if I really will outline the gameplay here only briefly and in its fundamentals.
The playing field consists of several separate areas. First of all there is the "headquarters", which takes place in the first part of the train. Here the own engineer has to choose an option, as he programmed his bot for the round (there are 7 programs), so what action he (then on the other pitch) should be able to perform; . for example if he can break down the crystals, whether he catches octopus if he uncovers knowledge maps, etc. The programming cards are like that you have to always opt for one of two actions - unless another program you bought with tidy Time markers (valuable, rare, without them nothing - almost a type of resource).
Then it's on to the big game board, the researchers station. Here then, the programmed bot be used. It is of course always to make sure exactly what the players and gather, who has the upper hand in a single sector on broadcast to see if any octopus on broadcasting in freedom in their own sector (then there are minus points), how many time marker you need to pass through the adjacent locks ... and ever: How to point still depends more time markers. Whoever takes knowledge maps for itself, so that, depending on card type use various actions (either immediately, or once over the entire game). Who is expanding its laboratory, may extend the maximum capacity, and thus, for example. Instead of three initial two octopuses "catch". These are first of all only the basics, but I hope that they are sufficient to explain the gameplay vague.
After a round, there is an intermediate rating. In addition, the resources to be increased on the field again; depending on which round is currently running and how many players you are playing, there are other requirements.
What is "Aquasphere" arrived with us in the group? Very mixed. One of the four of us thought it was really good, because the game - if you finally looked it - just very different tactics permits and offers many possibilities. A fellow player it was not interesting at all, it was her simply too fidgety and unmanageable. I myself, as well as the fourth player you would sorting it somewhere in the middle: it is complex and provides several ways it requires above all tactics and a knack for maintaining an overview. Aaaaaaber ... for the long learning curve ultimately we lacked the value of game that justifies or compensates it. Sure, it's not bad. But also games that can be explained much more quickly, bringing in the long run the same game - for example our classic "risk".. Yet I give four stars - quite simply because the game is likely to be really good when it gets to a group of players who invariably want to get involved and it can. Here we are now faced with the problem that of our games Additional Rate round not have any desire to play the game again. Which of course means that it is the same again next time for any additions, but then probably give paralyzing declaration phase. So, the game is really only for fixed group constellations.
I think the game can be rated only fair that the right players to play it. Therefore: Get for yourself an idea.