Conclusion of a non-RPG fans

Conclusion of a non-RPG fans

The Elder Scrolls V: Skyrim (PS3, Standard Edition) (Video Game)

Customer Review

I'm not a big RPG fan. Apart from Oblivion and Fable 2 Games of this kind have never really interested me, therefore falls this review from fairly neutral and unbiased. Since I have the predecessor gambled by accident and then by even gambled and I really liked this, the purchase of Skyrim was only logical. So here's my short Pro / Contra Conclusion:

WHAT I LIKE:
+ Feast for the eyes is well known, and what I see here I like personally really good. Light and shadow or water effects have become great, which is reflected particularly in the caves, the same goes for the character models and armor etc. Added to this comes a vision that is simply stunning, especially since you can virtually tour all you in remotely looks, and that's a nice feeling.
+ The size of the game world is truly enormous, so really really big. Some quests I have already done and had here already cover quite lush distances. Every now and then I have the tread these paths changed on the map once to see the relation in relation to the entire map and this (for my taste quite long routes) are nothing compared to the full map. It is simply unbelievable that area can be committed here and what time is all probably take to complete.
+ The environmental system has become great. Rain, sun, snow, storms, animals, here is a cottage as a small village or a stream. The entire environment is great and always looks authentic and charming, especially since even in the cities there is always something going on and the people, for example. simply chat on the corner, or go about their activities. I really have always the feeling to be in a living world on the go.
+ The change from the ego to the 3rd-person view is possible at any time
+ The same applies to the degree of difficulty (5 piece there)
+ Weapons wear out not, which I personally like very much
+ There are virtually endless possibilities to pass the time itself. From armories to steal from people, break etc. pp. Everything is possible here. And it would definitely take a lot of text all enumerate.
+ Great Charaktereditior which quite extensive fails for my taste. Here the range extends from the lip size to facial scars.
+ Fast Travel function is also available (already visited places of course)
+ The sound this time become really good, especially the sync. This really can be heard and no longer sounds so screwed up as in Oblivion. The spokesman also act quite professional (eg. The Syncro Sentinel Prime)
+ Long, long, long season
+ Foldable map which is beiligt become really chic, especially the fabric makes the whole quite high. Although I really do not put much value on such frills, it's still nice that they gave a little trouble here.

What I LESS LIKE:
-Straight beginning I have left me alone in places Real or felt overwhelmed. One can go immediately after the intro where you want and I knew the beginning, does not quite know what to do at all. I mean clearly there Quest Notes etc. but still has almost killed me this size. I mean you go straight 10 meters and at once is the type with which you had just been on the road, away, because you got lost suddenly ... madness.
-The compass on top of the screen is at times quite confusing in my opinion, if there felt 20 characters can be displayed at once
-the story simply does not apply and related to the people no one will also be constructed. People mostly talk only about the history of the site and distribute tasks, then you see this ever again
-at most bothers me the "Quick occupancy" of weapons, because that is not very well resolved. Here you can for example in inventory. Mark a weapon as Favourit and then select this Favouriten in battle by pressing the pad up and performs a list. Unfortunately, the game stops here always when a weapon will change in this way. It's much too complicated to select a weapon using this function for my taste, because if you for example someday. 5 weapons, 5 potions and even some magic in the Favourite list has and wants to use in a fight, it takes only once for a while until you can continue with this - taking the fight unnecessarily large amount of momentum, because you can only two weapons Laying as speed dial function on the directional pad.
-I think you can very little lead in the inventory with what is a shame because it is once in collective mood must also sort out again. I do not know whether you can level up yet.
-stellenweise me the game world is just too big, especially if you have to visit places where you've never been, and then of course there are the other felt end of the card - that's but complain at the highest level.
-hin and again invites to the game, which has next to later emerging textures in the distance now and then a slight falter result, but this is to get over with this size usually.
-Unfortunately are some characters occupied by the same speaker, which would not disturb yes in principle particularly when these figures would not be in the same conversation, and the whole then simply times looks totally stupid.
-The level up (eg. the Blacksmithing of different races, etc., etc.) was for me at the beginning absolutely confusing, here again I lacked a bit of help from the game
-Even on the easiest difficulty (yes ... so I've just tried also times ^^) there are opponents to make a super fast flat. In this game, so patience is definitely required, with respect to level up character and, where appropriate, then try a spot again.
-If you do not regularly stores (recommended despite AutoSave), the game now and then pretty frusten (if you eg. a long way has come and suddenly faded away and have to walk all the way again)

So, now are now at 20 hours, and my conclusion is as follows.

CONCLUSION: Skyrim is simply still huge, really extensive and yes, quite simply, slaying. The possibilities are endless and boring, the whole will not soon, if one is because a fan, I think. Eg for me. Who prefers shooter or similar gambles, Skyrim was the first hours really times a welcome change, because that affects the right place expertly, so that it has, at least thrilled me as a non-RPG fan despite some quirks. However, I have to say now, I find the story at all exciting, most of the characters are I do not care, so, I just do the reference to all figures and what is happening, because here nothing really builds on. The fights against the dragons I personally find great unspectacular and is now regarded by the way also for the game world itself. Initially worked the whole due to the size really impressive, now I find it, looks from a few details somehow a place like the other, the same applies to the forests, the plains etc. Here half of the card would have been enough, because Ultimately, everything is similar. The "big" cities are also kept gray only in boring to 90% and there are well, not to mention also EHR small villages or castles and not cities alone the few detail (apart from the interior of the buildings, which are mostly designed quite lovingly , has all the right little to offer here). Here I lacked even this architectural WOW-feeling with such a huge game world, because the scenes are up to two or three exceptions, not necessarily spectacular.

Fans of the genre will certainly access anyway, and even non-experts can calm to take a look and immerse yourself in this world, because the stimulus which is over the next hill, is at the beginning of really big ;-)

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