Cool Action with a great look and high replayability

Cool Action with a great look and high replayability

Resident Evil 5 [Software Pyramide] (computer game)

Customer Review

I am big Resident Evil - fan since the very beginning. Part 1 and 2 on the Playstation 1 Resident Evil 4 on the Playstation 2 and now part 5 on the PC. My subsequent review refers to the single-player in pure offline mode.

--- General ---

You take the role of Chris Redfield BSAA agent who is sent to Africa to put a stop to the arms dealer Irving. But that is only the beginning of an exciting adventure in which Chris is confronted not only with a variety of mutated enemies but also with the ghosts of his past, the connoisseurs of the games also should not be unfamiliar. At his side stands the beautiful local BSAA agent Sheva Alomar, you must control in another innings optional instead Chris.

--- GAMEPLAY ---

Anyone who has played the part 4, will quickly find their way, the game mechanics is largely identical to that of its predecessor, the inventory works a little differently, but this later. For newcomers to explain: Resident Evil 5 is a 3rd person shooter with hose-type structure levels of the game mechanics ago is most comparable to Dead Space / Dead Space 2 with the exception of the space settings of course. The game is divided into 6 chapters, which in turn consist of 2 to 3 individual levels.

Inventory: Both the player and the computer-controlled partner are 9 Inventory fields are available, which can be topped with guns, ammunition, body armor, first-aid sprays and medicinal herbs. You can exchange items between the two figures, but beware: weapons that are temporarily leaves the computer partner, also be used or empty shot of this. The strong Magnums, for which there is little to find ammunition, so you should keep better. ;) Between each chapter there is the possibility that the two players Items inventories and the huge inventory of Player profile whim to move or improve weapons around. The knife incidentally is standard and can not be stored, but this is also no place in the inventory. To upgrade or buy weapons you need money, which can be found either in destructible crates and barrels or gets out of the proceeds of found treasures. Killed opponents often leave ammo or money.

Opponents: In addition to standard opponents on two or more legs, there are always bigger and bigger intermediate bosses. It can sometimes be tricky when it comes to defeat the enemy and to keep the same time himself and the partner alive. But even the standard opponents can bring the players into trouble, especially when they appear in large numbers at the same time - when I think of the Licker hordes, I feel again the stress sweat on my forehead. In later passages maximum upgraded and very powerful weapons simplify course the "messengers" of infected enemies.

Difficulty: There are four levels of difficulty that are responsive to the skill of the player and be raised depending on their performance in a certain area or lower. On a scale from 0 to 10 it looks like this:
Amateur: from 0 to 3
Normal: 2-7
Veteran: 7-9
Professional: 10 (If only unlocked after you've played through the "veteran")
On Veteran already plays quite unrelaxed when not weapons maximum upgraded in past rounds and has collected hundreds of kilograms of ammunition.

Memory points: It is stored on a checkpoint system. Free Saving is not possible, but the memory points are set relatively fair, frustrating moments come rarely on.

--- Graphics and sound ---

The graphics are impressive. Sharp textures and amazing light and shadow effects pampered either in DX9 or DX10, DX10 which looks slightly better. Beautiful fire effects and integrated cutscenes in very good quality a positive impression and shiftable blur effect is a matter of taste. The character animations look very natural thanks to motion capture and run very smoothly from.
The levels are very linear, but nicely varied and embellished with many details.

The voice acting is only available in English, German subtitles facilitate understanding. I have with the lack of German language edition no problem, not least because the English is really well done. The soundscape is also no cause for criticism, the partially existing soundtrack is very low key, but fit.

--- TECHNICAL ---

Resident Evil runs on Windows XP as well as error-free on Windows 7 - 64 Bit. In an estimated 20 rounds I can only remember a crash, bugs are not noticed. The hardware requirements are pleasantly low. A C2D E6750 in conjunction with a Geforce 8800GT is sufficient for an absolutely smooth gaming in Full HD and maximum settings (except perhaps AA). The V-Ram is only lightly loaded and the built-in benchmark brings certainty for uncertain players with older hardware.
The game can be controlled by mouse / keyboard or gamepad, I prefer the mouse and keyboard combination, if only because you hardly 3 headshots creates with the gamepad in 2 seconds. ;)
Newcomers to the Resident Evil universe should be said that it is typical series is not possible during the movement to shoot or reload, some could interfere with the policy.

--- REPLAYABILITY ---

After each pass, all weapons and items can be taken into the next passage. That had a certain appeal for me already in Part 4. Alone upgrade to the most powerful weapons to the maximum, it is necessary to invest so much money that you already have to dare more passages.
But there are still a lot to unlock. Different outfits for the two main characters and color filters for graphics make a start. For all the weapons there is the possibility a "Infinite Ammo option" to purchase and by the way - the same goes for the rocket launcher. In addition, you can buy characters, such as small toys from a gumball machine, which you can then zoom and rotate in the frame, in a very detailed presentation.

--- --- CONCLUSION

Resident Evil has changed since its inception. It "mutated" from the survival horror of the first parts to action shooter already in Part 4. The fifth installment of the series follows this line. But I have absolutely no problem with it - for me it is more exciting, a wild storming through a door pack
stop infected madman or a horde "Licker" and survive alone to sneak as minutes with an empty transition to the other end of a single zombie to drags himself in slow motion for me to be "frightened" as it partially was in RE1.

I have certainly 20 passages behind me and still play with pleasure. May soon be followed by the sixth part. From me there full points and a full recommendation!

Tip: Fans should also be placed the truly successful Resident Evil 5 game guide his heart. A first-class solution Help and great collectible in quality workmanship.

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