But Polara could completely dispel my reservations. It assumes the role of an agent who has to overcome a devious defensive system using a biomechanical super suit. The heroine runs on its own (as usual with such Running Games) by the level and jumps when touching the right half of the screen upwards. Unless special you might think, but the developers have come up with such a simple but ingenious innovations to this gameplay principle.
By touching the left half of the screen to suit the heroine turns into red or blue. In the area now appear adequate red and blue barriers, obstacles, platforms and defense systems and have circumvented by cleverly-timed use of the right color, to enable or disable. One device for example in a gravitational field and turn blue, it draws the heroine upwards while pulling red down. One must sometimes jump through the ceiling constantly down under obstacles.
The difficulty attracts quickly and requires only a high skill for good timing and quick powers of deduction at the color changes.
Graphically Polara is beautifully presented. Not only the unique color presentation of the title, but also the very sharp drawn objects and environments contribute very positively to the atmosphere. Finally a game that makes the HD screen of the Kindle Fire HD paid. Also, the game offers the contrast between the colorful effects and figures about the dismal urban background images of a vanishing future metropolis. The very interesting foil made up story is also presented in short dialogues and animated chic and beautifully drawn pictures.
But special highlight is the brilliant soundtrack that has high memory potential and the high speed action really drives forward.
Conclusion: Absolute buy recommendation!