The "Mission mandatory scripted" is very fun. It always does the same thing, yet it manages to give the impression that it's different (I know ... it's crazy), weapons allow you to play as you want (discrete approach the knife, snipe, darken in the heap assault rifle ... special mention for the flamethrower, really enjoyable), the wicked are sometimes great (especially Vaas and Buck, the rest is more commonplace).
In the "open world free" I was very motivated by hunting as it allowed me to improve my equipment (and after at all), but not the rest (collect hundreds of objects, it has no interest ... I find it very lazy to put it today in video games). I activated the emitters 18 and 34 outposts, but especially to be able to move quietly without emm *** ed. In fact, I have noticed that in this kind of game the free part broke the rhythm of the compulsory part. So, as soon as possible I did a bit of everything on the card and only then I start the story. I would have liked a few quests, but damn (as in Deus Ex HR), rather than the mini-goals string of little interest.
Loved the island of Rook. This heavenly place, very "blue sky", a welcome change from filthy medieval space stations, North American cities, or ruins fields.
Basically I was not attracted to this game (this kind of FPS ... blah ... except STALKER, Bioshock and Half Life I do not like ...) but I have taken following the Duck appeared in glowing test PC. In his reading, I was expecting a scenario that leaves me on the ass ... well, I feel missed. Certainly thanks to the enthusiastic comments of Jason and idiots I have felt the side "look, what you do in this game is stupid" but it really go further. For me, Far Cry 3 is just an FPS nag with an attempt of self-criticism of this style of play and the video game industry. The intention is laudable, but it did not work completely for me, I see essentially a FPS nag ... so I enjoyed myself but my expectations are not met.