The gameplay fits this ideal for touch screen controls and the game has virtually lost none of its freshness. The graphics are nice comically, slightly bolstered compared to the original, otherwise everything is as before.
Either there are to play a puzzle mode, a challenge mode or battle mode. Everywhere it comes to the mice (Chuchus) using control while the Cats (KapuKapus) to steer clear of arrows in the rocket. A brilliant idea, which is especially fun in the Puzzle and in Challenge mode properly demanding, in battle mode. The latter, unfortunately, not quite as before, because unfortunately SEGA has missed it, here again incorporate a multiplayer, whether wireless or otherwise online. This is good for the game, unfortunately, quite a crash, because in the end it was always the multiplayer battles that have driven the long-term fun in the Dreamcast version duly upwards and in the length. The three computer opponents can indeed be set at different levels, but they replace in the long run after all no real opponent.
Also strangely I find (maybe that's just me) that there seems to be no button to exit the game, which has as a consequence, the app will be closed every time via the Task Manager and each time language that you want to have (if it is not English), must also be readjusted.
And somewhere, I find it annoying that there are such trifles again that SEGA has screwed up and still so massive impact on the overall impression, the game experience and scoring. Something you not experienced with SEGA for the first time. One can still hope that a patch be succeeded by that corrects these errors, but as much as I would not bet on it - in the Steam version of Sonic Generations there permanently crashing problems in online multiplayer, and players have been waiting for now more than two years in vain for a patch that fixes the bug. In this respect, I would not make since to great hopes. Therefore, the two star deduction also more than justified. Schade, SEGA, which you could've been better!