The concept of the game has something to attract the world as it is ever seen on a console concept:
If you die, you embody a new character from 0 (except the story) and his former character is a zombie.
So it's going to complicate, if your character dies and his successor died at the same time before he had time to recover the weapons on the old corpse, it will quickly become a nightmare because the first important person has disappeared and weapons scattered throughout the levels.
The problem of the game lies in its extreme linearity. It's practically a game-hall, where you will get from point A to point B and that's it.
Returns on old maps in main tasks are to collect anecdotal 1 or 2 contraptions, but nothing intéréssant.
The graphics are very highly debatable, it is friendly, pleasant, but if you had the opportunity to play Beyonds Two Souls on PS3, graphic level, it stings the eyes. But hey, it's still drinking.
He has good slices of stress and it happened to me several shout a good move because it is quite scary especially at night.
Even replaying it, when you are all alone in complete darkness, the strings have to be pretty big fine, I insist, it's even scary and oppressive.
The handling is not always to the point and I was repeatedly disturbed during stress momlents precisely. Whether fleeing a fight or to face several zombies.
Secondly, and this is what is 2 stars and less, and I'm nice is that the difficulty is very wrong dosage and particularly in areas that should not be impossible to return to a previous backup .
Gender, the first part, my character dies in a remote location of the shelter and surrounded by zombies and to which access is difficult.
Conclusion: there's more than has again throughout the game.
Part 2: battery dies when I evenemant major takes place, arrives kinematics that has nothing to do there since I died !!
but no, she is there, the story continues but I'm dead, and the arrival of another incarnation, the story continues as dry as the old part before he died, there were plenty things to see!
and suddenly, I do not understand anything that happens.
Now 10, frankly, it's a bargain.
This is a flawed game with zombies that are not very different and definitely all adults, which makes it can be a little too consensual.
No children, no elderly, helmets for cops who miraculously make them immune to fire.
But now, it's foolish pétoches.
And this is a very very punitive game and can not go back on its backup.
A thought for games that will play in "survival" which is one life and that's it.
Ammunition is very limited, a variety of interesting weapons although I doubt the usefulness of silent since the 3/4 time, be silent does nothing or gain.
Conclusion after reaching the end of the game:
Game times are uneven and it was not uncommon to miss key dialogues following a death or simply becaufe the weapon is taken.
The difficulty sometimes easy, sometimes not that it creates extrémements frustrating and painful moments.
The height is at the end of the game where if one dies, the game ends without backup recovery and therefore "bad end".
Bad end which is after all very basic and thus clot 20h game.
It's horribly frustrating, so good luck to you, it is none the less than in complete darkness at night it create nervous tension! and save your ammo, they are extremely rare!