There are in addition to the specified main missions that serve to advance the story, many side missions in the form of
Courier jobs
Brawls,
Run
and the obligatory spring and Glyphensuche to play with 20 puzzle pieces of a video that story and origins enlightens.
The presentation knows how to please. Control is well explained and the sound and the dt. Synchronization is really atmospheric and admirably succeeded.
The difficulty is actually normal schaffbar in the main missions. Side missions like. the races where you have to create a route marked out with checkpoints in a defined time period, is often tricky. Firstly, I needed at least a few tries to give me idea to make a way for me to manage the Parkur without waste of time, what the real problem in this game something which sometimes minimal incorrect control is annoys me especially in collisions at the walls of buildings.
This is namely often depends on how the camera is. Is this a slight angle, the character does not stick, falls down and already we must start at fast race again because you will not break the race record.
But all tasks and side missions are trainable and can it then with something Cleverly everything quite create. The complex climbing positions in the Assassin Tombs are great staged.
The vast world knows how to please. The vitality in Venice, Florence and co. is well done. Barker, blacksmith, art dealers and physicians waiting for you there spends his hard ersammeltes money to buy weapons, poison, healing potions, paintings, etc., etc..
In Tuscany there is even the chance to renovate the city with funds.
Thus you get here for narrow money a game offered, which is more than a Metzelspiel. A great story staged the enormous scope leaves for another title.
I'm very well entertained and challenged, but never felt overwhelmed.