Phase 10 is a game that is stamped with us like a bomb. Within a short time our entire games enthusiastic acquaintances had equipped with this game. In fairness, it must be said that in this game, not a lot of tactical skill is required. While there are a few tweaks, but overall the players is very dependent on which card brought him happiness. At the beginning of the game each player receives 10 cards show the numbers between 1 and 12 in different colors. The aim is, starting from this more or less good card base to perform a specific task. For this, the player must decide on every train, if he draws a card from the deck or the card receives that the previous player has put the end of his turn. So you have, for example, 2 triplets, different consequences (eg 7 consecutive numbers or more) collect or combined tasks (eg Vierling plus four hits). The tasks are varied and not every player is able to do its job within a round. This may be due, among other things, that he (! Card) is forced through a special card to suspend again. This can be crucial thrown back. If a player has now completed its task, the round is not finished yet, because he has to get rid of all his cards. The winner is the player who first manages to finish all 10 verscheidenen phases. I recommend this game to play with 3-4 players, because it can be very tiring else, waiting for his train to. Joy and frustration are very close together in this game. The emotions can cook pretty high when a player must sit out for the umpteenth time. But that makes the game so interesting. Who will lead long, has far from won. For each phase can be a stumbling block!