As a veteran of the trading card and tabletop area with a strong weakness for magicians me the title has addressed immediately. After the first look at YouTube and gaming platforms, I just had to order and have not looked back. The end of the game here has been much written, I consider myself here shortly. It is worth mentioning (in and of itself is nothing special) the opportunity to deck construction with the possibility to access to all the cards in his deck. So it falls to the luck factor cards pull away and you do not have magnetic keys x times in the deck have only to make sure that they really attracts. Of course it makes sense some cards still have several times because one speaks eg a fireball, then the card is out of the game and wants to speak a 2nd one needs one more card to the deck (or stores it in a special bar or ....). The variety of cards are available at any magician a variety of strategies and the magicians themselves are also different enough to be interesting. The extensions are fun and not really expensive (especially when compared to a seriously operated TCG). The rule book is long but really describes the rules well. For the first game, there are prescribed apprentice books and then still full for each mage books. This lends itself well to learn the rules, but does hold only half the fun. There are many terms that appear in the game, the most common one learns but quite quickly. What you should not hide: Once you 'only' the base box, then you have a couple of spells that belong in almost every book only a few copies. This can make it hard to draw 2 books created and then fill. However, the extensions not cost the earth and for such a good game, I invested the like.