Single Player: As every part CoD: Super implementation, varied, balanced, but unfortunately (as always) a bit short.
Multiplayer: You can start right away without great connectivity issues. I mention this again explicitly, because it is often no longer the case today.
So much for the positive aspects.
Now the horror begins.
You can tell everyone really any place that, as so often with new games, is a horrible console offshoot again.
Equally annoying:
- The weapons: SMG's ensure that even a blind console gamers terrible clearing up and that remained even after ... like pushing you look friendly from ... failed patch tests.
- The Maps: are partly ok, but mostly just small corner where just one race only in combination with the SMG's and hold the left mouse button has to (but unfortunately applies also for many other weapons).
- That you just do not hear the operating noises that can really places so that the last spark tactics dissolves in air and perks such as. the one someone less ode rmehr hear (even in the latter case (!)) are useless. Again on the site: It is certainly not my headset / boxes etc etc ....--> Here the developers have simply screwed up.
- The kill streaks are indeed a major triumph, but as things that you will be warned of an air strike only when one is dying to make some streaks to annoying fun killers.
Failed Hardcore mode by SMG's and further tightening again -.
Conclusion:
Why you so disappointed langjähirge fans, by developing a Spielm by amn nurnoch without aiming or "iron sights" wins and then even helped when aiming. The whole game is crying out for console and is "thanks" map design and weapon balancing short time nurnoch frustration.
All this can not tear out the single-player.
I look forward to the next version of Call of Duty this year. MW3 was partially strong console-heavy (points as above, except not as pronounced), but again as a mistake and I saving my money for my favorite series and still rising rather reasonably -> PC