FPS front sick backdrop

FPS front sick backdrop

Tomb Raider - [PlayStation 3] (Video Game)

Customer Review

Previously: I have (almost) any other Tomb Raider games played through and dare now time to compare. First, I note: this Tomb Raider can not be compared with its predecessors, it is something completely new. Instead of sliding switches and other puzzles (which are nowhere), it is now: Shooting like crazy. Hardly even a level in which you have a bit of peace. For ongoing myriad of opponents that you also have to target now itself - as opposed to Auto targets with the predecessors. Has always hated for an adventure / puzzle fan, the FPS, which is not pleasant. The shooting excesses I will then make my husband, even the cursed pretty because of hakeligen control. Especially great the whole, if we may be to deal with heavily armored melee in 3 full body shield while standing in the machine-gun crossfire of several rangers who then hurl even fire and dynamite.
That would be a big minus.

But since then there is still a lot on the credit side. On the one hand the direct AutoSave. Now you will no longer lose or have it not all gather again after a death items, but everything you pick up the road is stored directly. However, this does not apply in full to salvage, because this is less per death.
Lovely, too, that you do not have to walk for kilometers to the death until you can re-enter the delicate scene. In very hectic sequences there are even two or more memory points.

The ammunition is always enough actually, despite the shooting orgies, even if it might not be the favorite weapon, one is at least as not entirely without ammo.
Also nice: Although health packs have been removed, but this takes it no longer, as there is no more life bar. If you hit, this is displayed visually (blood splashes on the camera, wenns really bad comes, black and white image) and one is recovering very quickly back into coverage.
Also traveling between the "Levels" is now possible without losing everything you have previously collected. One travels not by an earlier save point in the "past", but by bearing. This makes sense, because you can perform some actions with weapons from earlier scenes only, obtained much later. The whole gives the game a little more freedom of movement, even though the story is of course perfectly linear.

The story itself is quite consistent, although a little lostig (not a typo - comes from LOST) but: that sick brain has actually invented the setting? A few corpses, ok. Blood spurts when Lara-skin with the grappling hook, also ok. Is after starting 18. But one must exhaust the license to such Splattern up the side, even if it is neither the story nor the atmosphere? Of course I mean the meat pile, the pile up in some places up to the ceiling. Somewhere langts then nevertheless times. Neither explained even approximately how those corpses could come together, even as this for a long time could remain so "fresh" or why not the whole island is already buried under Madenschwadronen or how the water can actually remain drinkable. Oh, and water. Is usually then red. Sure, yes blood flows. So really ... is not logical, but some ill dream are already here. Should not have been.

What the poor Lara because by making again, leaves an already wonder how they survived. Constantly beaten unconscious, punctured fallen from great heights, again in the dirt, again totally bloody. A little too much action in my opinion. Animals come as opponent before as well as not, this infinite reservoir of champagne Hanseln (which come the only all her, so large, the island is still not at all?).

The talent tree is neither plus nor minus. What good is a "tree" if you then but during all skills must skillen? Specialize is not there. Also not in the weapons. At times one has tons of salvage left, but turned kills all weapons. It would have been more consistent, here certain fighting styles stamp out (melee, shooting, stealth and trapping), so that everyone can make their own way through the levels. Otherwise, a skill tree does not make sense, but then you can unlock automatically equal abilities for next Level.

A few pointless skills are also among them. So you can learn early to dazzle opponents with dirt, but minutes later causes the same key that Lara engages with the grappling hook. What you have now learned to throw with dirt? Undo not let the talent points but.

Last but not least: Graphics of course is super compared to its predecessors, to music hats I missed the controller is ok, except for the battles, there it is a matter of luck, what how and when Lara hits as hard. Works but mostly.
The game is in my opinion not consistently good, but I would sometimes pull off for the negative points which weigh heavily, 3 points and beat it again for three good points. So there's points, as massively annoys you (endless enemy masses in the near distance and fire fighting) and other, where one of the above-mentioned innovations (save, fast travel, recreation) is just as grateful. An up and down, so to speak.

At the end still recommended, though not fully (nothing for people with a weak heart or choleric).

Very good headphones 1 Rank: 5/5
January 28
I love 233 Rank: 5/5
June 8
Somewhat satisfied 2 1 Rank: 2/5
March 13
Moderately satisfied 6 1 Rank: 3/5
December 18
Very good filter 8 Rank: 5/5
November 24

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