The game reminded me strongly of Final Fantasy 3: There are 4 characters, 2 women 2 men - all 4 have a special destiny, along and have to save the world.
The beginning of the game was promising: big world, you can explore a lot of the monsters are not too easy.
But if one is to 100% more monsters and just running around just for a while, then you're too fast überlevelt and accordingly too.
Positives:
+ Lovingly crafted cities
+ Day / night change affects the urban bustle of (stores are at night, less / persons other than a day)
+ Classic Final Fantasy gameplay feeling
+ Wide range of classes (though all are similar and they are obtained in the course of time)
Neutral:
* The sound is okay, very nice for the individual cities, but without variety in battles and on the world map.
* Difficulty Definition: There is really only difficult is if you reduce the Antagonist and only the bosses of
* StreetPass / online function: Nice idea for the city building: the more people you know, the more workers are available. However, I've met a via StreetPass. Online there is a much better: the friends who will have the game also auto-added per day can 3 people from around the world get added. Sorry seems to be the 'attack-Send' not really that popular. My previous players almost always have only the tutorial attack sent (10 points of damage are not really helpful).
* Eternal level Grinden
Negatives:
- Severe restriction of travel sites at the beginning (I'm really used to that one is more likely to be held by enemy levels to visit certain places, but here it really dawned on me the biscuit, dasa in the third dungeon, I had found while exploring the Group says 'There is nothing for us to do.' Man is back set according to the world map and may then look first for the right side quest -. if this is at all available at the time)
- The storyline is too predictable
- The characters remain largely in their roles, there are no great leaps in their character being.
- Always the same dungeon scheme: go in, kill boss, take treasure. If the opponents nervous, to set the encounter number to 0.
I have the match is abandoned after the second crystal, because it simply was too boring. The characters are too monotonous - not very profound. The story is predictable. The bosses are anticipated. They did not feel that the group is actually pursued by a wealthy military government, at some point is really in danger. The dungeons are monotonous. The opponent just subject stereotypes as the main characters.
I found the effect Golden Sun (DS version) - also Final Fantasy 3 (DS version) had despite the 99 level for each class more stimulus.