This was once a simple cybercriminal, but then wanted to a few data which someone else were very important. In an attack on him, dies instead his niece. Now he has mainly revenge in mind. Henceforth, he is "The Avengers" of the law will in Chicago into their own hands and all kinds of smaller and larger solving crimes (and commits) while he is in search of the backers behind the attack on him.
That makes him not just sympathetic, but a kind of Commander Shepard would simply not fit into the scenario. In addition, it is refreshing that he was not always that does what others want from him. He's not a runner like so many other games heroes, but tries to keep as much control as possible. The vaguely reminiscent of Michael Skofield from Prison Break.
He uses the CTOs to using surveillance cameras to spy on opponents and citizens to depend followers in the streets or to bring opponents by overloaded transformers around the corner. He cracks ATMs and cheating in poker. All with the help of his own smartphones.
Chicago is designed as an open world genial and full of life. In the backyards people play Wall King or try to be a rap artist, playing a VR mobile game and talk about everything. Each can be hacked while using a mobile phone or tablet. Simply the Q key and hold. That is money for the songs playlist, Switches cars free or you just to listen to some serious, some funny phone calls.
There are small mini-games, like slot machines, poker or drinking games. Right out of the first-person view Texas Hold'em is played then for example. Nett.
Can be roughly divided into the game 4 areas: Sneaking, Shooting, driving and collecting.
Sneaking works beautifully. One wonders why Ubisoft has been not so good job (in Assassins Creed for example). By pressing a button Aiden change the coverage stretches from behind enemy down, or from cover. Distract the enemy from using disposable cell phones or beyond the Trafu beside them. I thought, you can finish the game without a single human being to kill, but not later than the prison mission you have to
Shooting works in classic 3rd person style. Peep, pull the trigger behind the cover, back and regenerate health. The whole even with a forced slow-motion effect. Grenades and booby traps added. Opponents respond usually very clever and try to circle, throw grenades, take cover. But in the rare schlauchigen sections they run a sometimes rows before the gun.
The major weakness is driving. The driving physics is cruel. At least on PC with keyboard. One tap on the W button and the car is perceived two seconds Vollstoff. Steering, especially with the high-powered companions, then almost impossible. Only at high speeds, the carts are then reasonably controllable. Losing the vehicles once the soil under the tire which is usually not a problem. The trajectory ensures that you almost always lands on all 4 wheels. This has partly really ridiculous.
Ubisoft typically many collection quests are optional to do. Those who do will be rewarded with weapons, vehicles and especially audio logs. This then reveal the proportions that has assumed the CTOs. The social criticism comes in the campaign a little short but the audio logs are evidence of electoral fraud, espionage, extortion, murder fantasies and more. Although the collection can be boring in my opinion it is a worthwhile effort.
The story, when it is experienced consecutively away is quite fesselnt, so you should pick up the collection and side quests either to the end or equal to do at the beginning - or leave. If you do too much in between losing the best history of tension.
I liked the game very much. The graphics are relatively Flung me. It looks good and the design is top. Enough. What can be better for the successor (although not announced, comes Ubisoft typical but determined) is the driving behavior. Perhaps a better use of all the money that you get. Otherwise it's great.