Far too sparsely populated are the instances. 8 players are far too little for a huge state. When traveling from coast to coast, it is
a great happiness, traveling times to encounter a player.
The Cutscence's act like stealing from the manufacturing middle. (Ex .: I mean the car dealer for a test drive, in the Cutscence I go back in the salesroom and ram first 1-3 vehicles. Generally begin sea trials with NEM Burnout on the rear axle, to be "satisfied", but with all-wheel and front-wheel drive anyway verpeilt. Vehicles spawn in the Cutscence, thereby teleport around, .............)
The controller support is ok, but in the implementation's quirks.
The keyboard control the driver keeps the eye the car with slight steering movements in the track. Well, why the movements are transmitted to the force feedback steering wheels connected?
It makes driving across nearly impossible and extremely disturbs the feeling.
So I could go on aushohlen, but that should reflect my impression sufficiently.
When Ubisoft again opportunity as the missing piece of work, the title could yet be much better.