The game is programmed from the slightly smaller Piranha Forge, located in Germany, and with extreme attention to detail. When you stand in the game night in the harbor and look at the moon sky, with a slight ocean sounds in the headphones, you have the feeling to be in the Balearic Islands, as short breaks. After the first part absolute buy recommendation, the 2nd part and his bonus quasi even as an add-on! So it must be!
The game control is great and also the fight sequences have a high play fun. The music is both catchy and well varied and original, depending on the setting. The quests are varied and to propose again a spin to WoW, think also about a thousand times and very playable. The game is divided into several chapters and starts quasi anew. The result is always a new starting point and motivation at the right time, and here is again the super game balance to praise, because every time I thought now it's getting just a little monotonous, unfolded a whole new world waiting to be explored.
The story can be a comprehensive education of programmers recognize and inspired the gamer similar to older games, such as Diablo 1-2, 1-3 Warcraft or the preceding Gothic series.
Addendum:
The 2nd part has a completely different game controller and graphics engine. Therefore, you will experience at first rather a shocking event and has weiterzupielen to force almost. After a few hours of gaming experience however you get used to the slightly superficial setting (in which the characters have pretty strange voice and Gestikmuster and often the suspicion arises of the plot is the "Pirates of the Caribbean" movies borrowed, which I honestly megagrottig find) and it begins to make slow to fun. The combat control, however, is quite strange and primitive, and to my knowledge has also been changed by the 3rd part again. The dialogs can sometimes take up to 10 minutes, often unfortunately without substantive terms. However, the discussions are sometimes at least quite funny and sometimes witty. The graphics and Akkustiksequenzen be with increasing playing time, after all, better and more detailed.