the new Shift 2 has an even slightly better graphics than its predecessor, but the driving physics in the Combine with the ki has me scared total. I put everything on simple, all driving aids purely geballert etc ... the first race went wonderfully, but very soon, even before level 5 (and it's quick!) came running, because the ki simply drives them, although I felt not bad to drive. However, the handling is easy to bad, as that one could catch up.
clearly this is very subjective and a bored, where the other is sweating, but are precisely the opportunities available there, and difficulty driving aids adjust. but now is already the "allerpopeligste" entry level of difficulty so hung so high that is inevitable frustration. I maybe had 2 hours of fun, now I can wrap up game.
also collide with enemies is such a thing. Okay, it was unrealistic to shift 1, how could ram other cars and aggressive overtaking unhindered. It's okay if the whole is dissolved a little more subtle. but for me it was so that sometimes perforce cars touched, especially since you have very aggressive driving on time in order to gain the lead. every second touch but breaks the own car from, comes lurching into or revolves do. already you will be overtaken by 2-3 rear cars. Sometimes that's the mice milk. ramming a light should not be punished so hard!
if you drive so fast that the car stands at elevations, he turns happy times easily in the air, so that the landing to a break and roll, if not leading to the accident, track even on straight where you but only straight drove , While comes the "stand out" not as often as before, but I find that that's driving behavior somewhat exaggerated trimmed to realism. above all, one must always keep in hnterkopf that the pressure exerted on a, is enormous. because you brake light, brings one no longer the first car one. the purring namely curves like a kitten by all and circumstances and is unerringly. I find frustrating. Okay, sometimes slows the ki and drives through curves slowly, but overall the pace of AI is completely covered.
the with the drift I have left already in his shift 1. it is also not improved the successor. However, you could very easily in Part 1 make an arc around it, one is now forced only long traveled routes again to curves so that the necessary experience for future events come together. yet another drawback.
The menu I find complicated, cumbersome, hakelig. that's better!
Furthermore, there is indeed great tuning options, individual parts can be assembled and tunebar, but in the race is much too confusing solved which is car class approved and what class of car has its own. also makes the whole game even more complicated.
Graphics: +++
cars and tuning: +++
menu navigation and overview: -
Handling (Race at slightly with driving aids): -
Handling (drifts): ---
ki: ---
if it could be useful for someone, Finally, my impression to other NFS titles, as I compared the schwierigeitsgrad see there:
NFS Underground 2: Difficulty: easy - run through several times to 100%
NFS Most Wanted: Difficulty: hard - played to 4th place, then terminated (the first play stopped even earlier)
NFS Carbon: Difficulty: hard - about 2/3 through the game, then canceled
NFS Pro Street: Difficulty: easy to moderate - durchgspielt twice to 100%, some provide a little tricky
NFS Shift: Difficulty: medium to hard - about 80-90% through the game, some point it was too difficult
NFS Shift 2: Difficulty: very difficult - to 8% progress barely schaffbar on "easy"
may be that I am not as good as some other players, but other tracks in order, I have played out well for the most part. have there pros really so very bored? I personally find it in any case a joke, then to exaggerate the minimum already so. you would have to put neatly in the settings at the top, but as it is now, I'm just disappointed.